JSFiddle - React, Tailwind, and code Playground

by boulabiar

JavaScript

var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, 
                                         window.innerWidth/window.innerHeight,
                                         0.1,
                                         1000);

var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

var geometry = new THREE.CubeGeometry(1,1,1);
var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);

camera.position.z = 5;
var urlsuze = "http://jeromeetienne.github.io/threex.domevents/examples/bower_components/threex.suzanne/models/Suzanne.js";
var loader = new THREE.JSONLoader();

var suze = new THREE.JSONLoader().load(urlsuze, function( geometry1 ){
		// make the monkey to face the camera
		geometry1.applyMatrix( new THREE.Matrix4().makeRotationX(Math.PI / 2) )
		geometry1.applyMatrix( new THREE.Matrix4().makeScale(0.5, 0.5, 0.5) )
        scene.add(geometry1);
};
                                       
var render = function () {
  requestAnimationFrame(render);
  cube.rotation.x += 0.1;
  cube.rotation.y += 0.1;
  renderer.render(scene, camera);
};
render();