JSFiddle - React, Tailwind, and code Playground

by borisjavier

JavaScript

let getSO = [];
getSO = {
  "1&1&1678579200000": {
    "empresa": "1",
    "fecha": "2023-03-12",
    "fornecedor": "A",
    "material": "Borracha",
    "peso": "1000",
    "planta": "1"
  },
  "1&1&1678665600000": {
    "empresa": "1",
    "fecha": "2023-03-13",
    "fornecedor": "A",
    "material": "Borracha",
    "peso": "1500",
    "planta": "1"
  },
  "1&1&1678838400000": {
    "empresa": "1",
    "fecha": "2023-03-15",
    "fornecedor": "A",
    "material": "PET",
    "peso": "2100",
    "planta": "1"
  },
  "1&1&1679184000000": {
    "empresa": "1",
    "fecha": "2023-03-19",
    "fornecedor": "A",
    "material": "Multicamada",
    "peso": "10000",
    "planta": "1"
  },
  "1&1&1680652800000": {
    "empresa": "1",
    "fecha": "2023-04-05",
    "fornecedor": "A",
    "material": "Borracha",
    "peso": "200",
    "planta": "1"
  },
  "1&1&1687824000000": {
    "empresa": "1",
    "fecha": "2023-06-27",
    "fornecedor": "A",
    "material": "Borracha",
    "peso": "1000",
    "planta": "1"
  }

//let materials = new Array(); 
//const getS = JSON.parse(getSO);
console.log(JSON.stringify(getSO));
  /*      getS.forEach(snapshot => {
            const element = snapshot.val();
            const emp = Number(element.empresa);
            if(emp === 1) {
                materials.push({"fecha": element.fecha, "planta":element.planta, "material": element.material, "fornecedor": element.fornecedor, "peso": element.peso })
            }
        });
        //console.log(materials)
       

const getSi = JSON.parse(materials);


let arry = getSi.reduce((acumulador, elemento) => {
                  const planta = elemento.planta.toString();
                  const material = elemento.material;
                  const peso = parseInt(elemento.peso);
                
                  const objeto = acumulador.find(obj => obj.planta === planta && obj.material === material);
                
                  if (objeto) {
                    objeto.peso += peso;
  ...