JSFiddle - React, Tailwind, and code Playground

by Christian Bonato

HTML

<!DOCTYPE html>
<html lang="en">
  <head> </head>
  <body>
    <div style="width: 500pt;">
      <canvas id="myChart" style="display: block;width: 1333px;height: 369px;"></canvas>
      


      <section class="range-slider">
        <span class="rangeValues"></span>
        <input value="1" min="1" max="" type="range" />
        <input value="10" min="1" max="" type="range" />
      </section>

      
      
  <section class="range-slider">
  <span class="rangeValues double-range__value"></span>
        <input value="1" min="1" max="" type="range" />
        <input value="10" min="1" max="" type="range" />
  </section>
     
     
      
    </div>
  </body>
  <style>
  .double-range {
  position: relative;
  width: 200px;
  height: 36px;
  text-align: center;
  overflow: hidden;
}

.double-range__value {
  display: block;
  height: 0;
}

.double-range__range, .double-range__thumb {
  z-index: 1;
  pointer-events: none;
  position: absolute;
  overflow: hidden;
  left: 0;
  top: 15px;
  width: 200px;
  outline: none;
  margin: 0;
  padding: 0;
}

.double-range__range::-webkit-slider-thumb {
  pointer-events: none;
  -webkit-appearance: none;
}
.double-range__range::-moz-range-thumb {
  pointer-events: none;
  height: 0;
}
.double-range__range::-ms-thumb {
  pointer-events: none;
  height: 0;
}

.double-range__thumb {
  -webkit-appearance: none;
  -moz-appearance: none;
  background: transparent;
  z-index: 3;
}

.double-range__thumb::-webkit-slider-thumb {
  pointer-events: auto;
  position: relative;
  z-index: 1;
  outline: 0;
}

.double-range__thumb::-moz-range-thumb {
  pointer-events: auto;
  position: relative;
  z-index: 1;
  outline: 0;
}

.double-range__thumb::-ms-thumb {
  pointer-events: auto;
  position: relative;
  z-index: 1;
  outline: 0;
}

.double-range__bar {
  opacity: 0;
  z-index: 2;
  position: absolute;
  top: 15px;
  left: 0;
  width: 100%;
  height: 21px;
  /*height: calc(100% - 14px);*/
  background-color: rgba(0, 0, 0, 0.2);

 ...