var objects = [];
var scene = new THREE.Scene();
var width = window.innerWidth;
var height = window.innerHeight;
var camera = new THREE.PerspectiveCamera( 35, width/height, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( width, height );
renderer.setClearColor( 0xcccccc, 1 );
document.body.appendChild( renderer.domElement );
scene.add(camera);
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.screenSpacePanning = true;
setToFullOrbit(controls)
camera.position.copy(new THREE.Vector3(fti(5), fti(5), fti(5)) );
// fix first frame render issue going invisible
camera.lookAt(new THREE.Vector3(0,0,0));
var axisHelper = new THREE.AxisHelper();
scene.add(axisHelper);
var grid = new THREE.GridHelper(fti(12), 12);
scene.add(grid);
// ---- playground here
var vec3 = new THREE.Vector3(0,1,0);
vec3.applyAxisAngle (new THREE.Vector3(0,0,1), Math.PI / 4);
console.error(vec3);
// ---- test
var cust = newShape();
scene.add(cust);
// ---- end of playground
function newShape(){
var vertices = [
new THREE.Vector3(),
new THREE.Vector3(0,12,0),
new THREE.Vector3(4,12,0),
new THREE.Vector3(4,24,0),
new THREE.Vector3(8,24,0),
new THREE.Vector3(12,12,0),
new THREE.Vector3(12,0,0),
];
var holes = [];
var triangles, mesh;
var geometry = new THREE.Geometry();
var material = new THREE.MeshBasicMaterial({color: 0xff00ff});
geometry.vertices = vertices;
triangles = THREE.ShapeUtils.triangulateShape( vertices, holes );
for( var i = 0; i < triangles.length; i++ ){
geometry.faces.push( new THREE.Face3( triangles[i][0], triangles[i][1], triangles[i][2] ));
}
mesh = new THREE.Mesh( geometry, material );
return mesh;
}
// ---- end of playground
var render = function () {
requestAnimationFrame( render );
//camera.lookAt( scene.position );
renderer.render( scene, camera );
};
function fti(feet){
return feet * 12;
}
function createU(offset){
}
function...
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