<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.js"></script>
<!-- this is a dot product collision, really fast for any shape but there is no info on collision contact since it is not edge to edge or point to point -->
CSS
/* fix mouse click offset errors when doing drags */
body {
margin: 0;
}
JavaScript
var scene, renderer, camera;
var controls;
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
var objectIntersection;
var dragging = false;
var offset = new THREE.Vector3();
var meshes = [];
init();
lightSetup();
animate();
window.addEventListener("mousemove", onMouseMove, false);
window.addEventListener("mousedown", onMouseDown, false);
window.addEventListener("mouseup", onMouseUp, false);
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
var width = window.innerWidth;
var height = window.innerHeight;
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
var gridXZ = new THREE.GridHelper(1000, 100);
scene.add(gridXZ);
gridXZ.rotation.x = -Math.PI / 2;
var axes = new THREE.AxesHelper(1000);
scene.add(axes);
var viewSize = width / 5;
var aspectRatio = width / height;
var viewport = {
viewSize: viewSize,
aspectRatio: aspectRatio,
left: (-aspectRatio * viewSize) / 2,
right: (aspectRatio * viewSize) / 2,
top: viewSize / 2,
bottom: -viewSize / 2,
near: -100,
far: 100
}
camera = new THREE.OrthographicCamera(
viewport.left,
viewport.right,
viewport.top,
viewport.bottom,
viewport.near,
viewport.far
);
controls = new THREE.OrbitControls(camera, renderer.domElement);
lightSetup();
var points = [new THREE.Vector3(0, 0, 0), new THREE.Vector3(10, 0, 0), new THREE.Vector3(10, 10, 0), new THREE.Vector3(0, 10, 0)];
let positionX = 0;
for(let i = 0; i < 100; i++) {
createCircle(new THREE.Vector3(positionX));
positionX += 20;
}
}
function animate() {
controls.update();
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
function lightSetup() {
if (scene) {
var dirLight = new THREE.DirectionalLight();
dirLight.position.set(3, 2, 1);
dirLight.position.multiplyScalar(10);
scene.add(dirLight);
}
}
function...
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