<script src="https://rawgit.com/mrdoob/three.js/dev/build/three.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/controls/OrbitControls.js"></script>
<!--
/**
* corrects gl transparency rendering issues when no decking and framing is selected
* the lower the number, the higher the priority to be rendered first
*/
public static readonly RENDER_ORDER_DECK_FLOOR = new DeckDefaults(15);
/**
* corrects gl transparency rendering issues when no decking and framing is selected
* the lower the number, the higher the priority to be rendered first
*/
public static readonly RENDER_ORDER_FRAMING = new DeckDefaults(10);
-->
CSS
body {
margin:0;
}
JavaScript
class Line {
constructor(start, end){
if(start && end){
this.start = start;
this.end = end;
this.mesh = THREE.Line(start, end);
}
}
update(){
this.line.needsUpdate();
}
}
var mouse = {};
var objects = [];
var scene = new THREE.Scene();
var width = window.innerWidth;
var height = window.innerHeight;
var camera = new THREE.PerspectiveCamera( 35, width/height, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( width, height );
renderer.setClearColor( 0xcccccc, 1 );
document.body.appendChild( renderer.domElement );
scene.add(camera);
var light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(1,2,3);
light.lookAt(scene.position);
scene.add(light);
var raycaster = new THREE.Raycaster();
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.screenSpacePanning = true;
setToFullOrbit(controls)
camera.position.copy(new THREE.Vector3(fti(5), fti(5), fti(5)) );
// fix first frame render issue going invisible
camera.lookAt(new THREE.Vector3(0,0,0));
var axes = new THREE.AxesHelper();
scene.add(axes);
var grid = new THREE.GridHelper(fti(12), 12);
scene.add(grid);
var selectedObj = null;
var selecteObjHeightOffset = 0; // to prevent jumping on move
var isMouseDown = false;
var intersection = new THREE.Vector3();
// ---- playground here
var plane = new THREE.Plane(new THREE.Vector3(1,0,1), 0);
var planeHelper = new THREE.PlaneHelper(plane, 12, 0xff0000);
planeHelper.updateMatrixWorld(true);
scene.add(planeHelper);
var cube = createCube(24, 2, 24);
document.body.addEventListener('mousedown', (e) => {
//register
isMouseDown = true;
updateMouse(e);
raycaster.setFromCamera(mouse, camera);
var intersects =...
Please Whitelist JSFiddle in your content blocker.
Help keep JSFiddle free for always by one of two ways:
Whitelist JSFiddle in your content blocker (two clicks)
Go PRO and get access to additional PRO features →
Join the 4+ million users, and keep the JSFiddle dream alive.
Ad-free
All ads in the editor and listing pages are turned completely off.
Use pre-released features
You get to try and use features (like the Palette Color Generator) months before everyone else.
Fiddle collections
Sort and categorize your Fiddles into multiple collections.
Private collections and fiddles
You can make as many Private Fiddles, and Private Collections as you wish!
Console
Debug your Fiddle with a minimal built-in JavaScript console.