var camera, renderer, controls;
var mesh, helper;
var origPos = new THREE.Vector3();
var toggleValue = 0;
var spaceValue = 0;
var meshValue = 0;
var activeMesh = null;
var grabSpotMaterial = grabSpotMaterial = new THREE.MeshBasicMaterial({color:0x0000ff, side: THREE.Front});
init();
render();
function init() {
var camType = 'persp';
if(camType === 'persp'){
// perspective cam
camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(11, 111, 211);
}else{
// ortho cam
camera = createOrthoCamera(window.innerWidth, window.innerHeight);
}
scene = new THREE.Scene();
meshes = [];
//mesh1
var mat = new THREE.MeshBasicMaterial({opacity: .6, transparent: true, color: 0x00f0ff});
var mesh = new THREE.Mesh( new THREE.BoxGeometry(120, 0, 120), mat );
scene.add(mesh);
mesh.position.x -= 120;
activeMesh = mesh;
meshes.push(mesh);
//mesh2
mesh = meshes[0].clone();
mesh.position.x += 360;
scene.add(mesh);
meshes.push(mesh);
//mesh3
var shapeGeo = createShapeGeo([[0,0],[0,150],[60,180],[120,180],[120,0]]);
mesh = new THREE.Mesh(shapeGeo, mat);
meshes.push(mesh);
createCorners(mesh);
scene.add(mesh);
// create side
/*
var v1 = mesh.geometry.vertices[1].clone();
var v2 = mesh.geometry.vertices[2].clone();
var v3 = v1.clone();
var v4 = v2.clone();
var dir = new THREE.Vector3();
var origDir = new THREE.Vector3();
origDir.subVectors(v1,v2);
dir.subVectors(v1,v2);
var dist = v1.distanceTo(v2);
var mid = getMid(v1,v2);
//var dir2 = dir.clone();
//dir2.x = dir2.x/2;
//mid.add(dir2);
var thick = 6;
dir.applyAxisAngle(new THREE.Vector3(0, 0, 1), THREE.Math.degToRad(-90));
dir.normalize();
dir.setLength(thick);
v3.add(dir); // other point
v4.add(dir); // other point
// convert...
Please Whitelist JSFiddle in your content blocker.
Help keep JSFiddle free for always by one of two ways:
Whitelist JSFiddle in your content blocker (two clicks)
Go PRO and get access to additional PRO features →
Join the 4+ million users, and keep the JSFiddle dream alive.
Ad-free
All ads in the editor and listing pages are turned completely off.
Use pre-released features
You get to try and use features (like the Palette Color Generator) months before everyone else.
Fiddle collections
Sort and categorize your Fiddles into multiple collections.
Private collections and fiddles
You can make as many Private Fiddles, and Private Collections as you wish!
Console
Debug your Fiddle with a minimal built-in JavaScript console.