three.js dev template - module

by black strings

HTML

<div id="main">

</div>

CSS

body {
	background-color: #000;
	margin: 0px;
	overflow: hidden;
}

JavaScript

// Simple three.js example

import * as THREE from "https://unpkg.com/[email protected]/build/three.module.js";
import { OrbitControls } from "https://unpkg.com/[email protected]/examples/jsm/controls/OrbitControls.js";

var mesh, renderer, scene, camera, controls, animateFunc, val;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
    renderer.setPixelRatio( window.devicePixelRatio );
    document.body.appendChild( renderer.domElement );

    // scene
    scene = new THREE.Scene();
    
    // camera
    camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
    const camDist = 3;
    camera.position.set( camDist, camDist, camDist );

    // controls
    controls = new OrbitControls( camera, renderer.domElement );
    
    // ambient
    const ambient = new THREE.AmbientLight( 0x222222, 3)
    scene.add(ambient );
    
    // light
    var light = new THREE.DirectionalLight( 0xffffff, .1 );
    light.position.set( 20,20, 0 );
    scene.add( light );
    
    // axes
    scene.add( new THREE.AxesHelper( 4 ) );
    
		const v1 = new THREE.Vector3();
    const v2 = new THREE.Vector3(12, 12, 0);
    const v3 = new THREE.Vector3(23, 0, 0);
    const bb = new THREE.Box3();
    bb.setFromPoints([v1,v2,v3]);
    
    const sp = new THREE.SphereGeometry(2, 12, 12);
    const m = new THREE.Mesh(sp);
    scene.add(m);
    m.position.copy()
    
    drawLine(new THREE.Line3(v1,v2));
    drawLine(new THREE.Line3(v2, v3));
    drawLine(new THREE.Line3(v3, v1));
    

    // sphereGeo
  /*   var sphereGeo = new THREE.SphereGeometry( 5, 12, 8 );
    
    // material
    var material = new THREE.MeshPhongMaterial( {
        color: 0x00ffff, 
        flatShading: true,
        transparent: true,
        opacity: .2,
    } ); */
    
    // sphere
/*     mesh = new THREE.Mesh(sphereGeo, material );
    scene.add( mesh ); */
   
   	// cube
/*   ...