three.js dev template - module
by black strings
HTML
<div id="main">
</div>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Simple three.js example
import * as THREE from "https://unpkg.com/[email protected]/build/three.module.js";
import { OrbitControls } from "https://unpkg.com/[email protected]/examples/jsm/controls/OrbitControls.js";
var mesh, renderer, scene, camera, controls, animateFunc, val;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
const camDist = 3;
camera.position.set( camDist, camDist, camDist );
// controls
controls = new OrbitControls( camera, renderer.domElement );
// ambient
const ambient = new THREE.AmbientLight( 0x222222, 3)
scene.add(ambient );
// light
var light = new THREE.DirectionalLight( 0xffffff, .1 );
light.position.set( 20,20, 0 );
scene.add( light );
// axes
scene.add( new THREE.AxesHelper( 4 ) );
const v1 = new THREE.Vector3();
const v2 = new THREE.Vector3(12, 12, 0);
const v3 = new THREE.Vector3(23, 0, 0);
const bb = new THREE.Box3();
bb.setFromPoints([v1,v2,v3]);
const sp = new THREE.SphereGeometry(2, 12, 12);
const m = new THREE.Mesh(sp);
scene.add(m);
m.position.copy()
drawLine(new THREE.Line3(v1,v2));
drawLine(new THREE.Line3(v2, v3));
drawLine(new THREE.Line3(v3, v1));
// sphereGeo
/* var sphereGeo = new THREE.SphereGeometry( 5, 12, 8 );
// material
var material = new THREE.MeshPhongMaterial( {
color: 0x00ffff,
flatShading: true,
transparent: true,
opacity: .2,
} ); */
// sphere
/* mesh = new THREE.Mesh(sphereGeo, material );
scene.add( mesh ); */
// cube
/* ...