/* fix mouse click offset errors when doing drags */
body {
margin: 0;
}
JavaScript
// a class encapsulting a math line and a actual line.
class Line {
constructor(originAtCenter=false, length, p1, p2){
this.mat = new THREE.LineBasicMaterial({color: 0xff0000});
if(originAtCenter && length) {
this.createAtCenter(length);
} else if(p1 && p2){
this.createAtPoints(p1, p2);
}
}
createAtPoints(p1,p2){
this.start = p1;
this.end = p2;
this.line3 = new THREE.Line3(p1, p2);
var lineGeo = new THREE.Geometry();
lineGeo.vertices.push(this.line3.start, this.line3.end);
this.mesh = new THREE.Line(lineGeo, this.mat);
var normal = this.getVectorNormal();
console.log(normal);
}
createAtCenter(length){
var halfLength = length/2;
this.start = new THREE.Vector3(halfLength, 0, 0);
this.end = new THREE.Vector3(-halfLength, 0 , 0);
this.line3 = new THREE.Line3(this.start, this.end);
var lineGeo = new THREE.Geometry();
lineGeo.vertices.push(this.line3.start, this.line3.end);
this.mesh = new THREE.Line(lineGeo, this.mat);
var normal = this.getVectorNormal();
}
getVectorNormal(){
var normal = new THREE.Vector3();
normal.subVectors(this.end.clone(), this.start.clone());
var angle = THREE.Math.degToRad(90);
normal.applyAxisAngle(new THREE.Vector3(0,0,1), angle);
this.zeroOutNearZeroValues(normal);
return normal;
}
getLength(){
return this.start.distanceTo(this.end);
}
updateLength(length){
if(length){
var start = this.mesh.geometry.vertices[0];
var end = this.mesh.geometry.vertices[1];
start.x = length / 2;
end.x = -length / 2;
this.mesh.geometry.verticesNeedUpdate = true;
// math line
this.line3.start = start;
this.line3.end = end;
}
}
zeroOutNearZeroValues(vec){
var x = parseInt(vec.x.toFixed(3));
var y = parseInt(vec.y.toFixed(3));
var z = parseInt(vec.z.toFixed(3));
vec.x = x === 0 ? 0 :...
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