Threejs - Offfset Shapes with cutout

by black strings

HTML

<script src="https://rawgit.com/mrdoob/three.js/dev/build/three.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/controls/OrbitControls.js"></script>

CSS

/* fix mouse click offset errors when doing drags */
body {
  margin: 0;
}

JavaScript

class Utils {
    static convertVec3sToVec2s(point3ds){
      var point2ds = [];
      if(point3ds){
        point3ds.forEach(v3 => {
          point2ds.push( new THREE.Vector2(v3.x, v3.y) );
        });
      }
      return point2ds;
    }
    static convertVec2sToVec3s(point2ds){
      var point3ds = [];
      if(point2ds){
        point2ds.forEach(v2 => {
          point3ds.push( new THREE.Vector3(v2.x, v2.y, 0) );
        });
      }
      return point3ds;
    }
    static offsetContour(offset, contour) {

      let result = [];

      offset = new THREE.BufferAttribute(new Float32Array([offset, 0, 0]), 3);
      console.log("offset", offset);

      for (let i = 0; i < contour.length; i++) {
        let v1 = new THREE.Vector2().subVectors(contour[i - 1 < 0 ? contour.length - 1 : i - 1], contour[i]);
        let v2 = new THREE.Vector2().subVectors(contour[i + 1 == contour.length ? 0 : i + 1], contour[i]);
        let angle = v2.angle() - v1.angle();
        let halfAngle = angle * 0.5;

        let hA = halfAngle;
        let tA = v2.angle() + Math.PI * 0.5;

        let shift = Math.tan(hA - Math.PI * 0.5);
        let shiftMatrix = new THREE.Matrix4().set(
          1, 0, 0, 0,
          -shift, 1, 0, 0,
          0, 0, 1, 0,
          0, 0, 0, 1
        );

        let tempAngle = tA;
        let rotationMatrix = new THREE.Matrix4().set(
          Math.cos(tempAngle), -Math.sin(tempAngle), 0, 0,
          Math.sin(tempAngle),  Math.cos(tempAngle), 0, 0,
          0,                    0, 1, 0,
          0,                    0, 0, 1
        );

        let translationMatrix = new THREE.Matrix4().set(
          1, 0, 0, contour[i].x,
          0, 1, 0, contour[i].y,
          0, 0, 1, 0,
          0, 0, 0, 1,
        );

        let cloneOffset = offset.clone();
        console.log("cloneOffset", cloneOffset);
        shiftMatrix.applyToBufferAttribute(cloneOffset);
        rotationMatrix.applyToBufferAttribute(cloneOffset);
       ...