<script src="https://rawgit.com/mrdoob/three.js/dev/build/three.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/controls/OrbitControls.js"></script>
<!-- test between parallel check using dot product vs vector comparison, both seems about equal, while test1 seems sometimes a split few mili seconds faster -->
CSS
/* fix mouse click offset errors when doing drags */
body {
margin: 0;
}
JavaScript
class DewFace {
constructor(tri) {
this.tri = tri;
this.area = tri.getArea();
this.largestAngle = this.findLargestAngle();
}
findLargestAngle() {
let largest;
const tri = this.tri;
if(tri) {
const a = this.findAngle(tri.a, tri.b, tri.c);
const b = this.findAngle(tri.b, tri.c, tri.a);
const c = this.findAngle(tri.c, tri.a, tri.b);
const angles = [a,b,c];
largest = angles.reduce((p,c) => {
return p > c ? p : c;
});
} else {
console.error('findLargestAngle tri is null');
}
return largest;
}
findAngle(a, b, c) {
const v1 = new THREE.Vector3().subVectors(a, b).normalize();
const v2 = new THREE.Vector3().subVectors(c, b).normalize();
const angle = v2.angleTo(v1);
return THREE.MathUtils.radToDeg(angle);
}
}
var scene, renderer, camera;
var cube;
var controls;
var umbrellaMesh;
init();
lightSetup();
animate();
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
var width = window.innerWidth;
var height = window.innerHeight;
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
var gridXZ = new THREE.GridHelper(1000, 100);
scene.add(gridXZ);
var axes = new THREE.AxesHelper(1000);
scene.add(axes);
camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
camera.position.y = 160;
camera.position.z = 400;
camera.lookAt(new THREE.Vector3(0, 0, 0));
controls = new THREE.OrbitControls(camera, renderer.domElement);
lightSetup();
createScene();
}
function createScene() {
// shape
const jsonPoints = [
[0,0],
[0,10],
[10,10],
[10,13],
[15,13],
[20,20],
[30,20],
[55,140],
[30,0],
[10,0]
];
const shapeGeo = createShapeGeometry(jsonPoints);
const mat = new THREE.MeshBasicMaterial({wireframe: true, color: 0xff0000});
const mesh = new THREE.Mesh(shapeGeo, mat);
mesh.position.x =...
Please Whitelist JSFiddle in your content blocker.
Help keep JSFiddle free for always by one of two ways:
Whitelist JSFiddle in your content blocker (two clicks)
Go PRO and get access to additional PRO features →
Join the 4+ million users, and keep the JSFiddle dream alive.
Ad-free
All ads in the editor and listing pages are turned completely off.
Use pre-released features
You get to try and use features (like the Palette Color Generator) months before everyone else.
Fiddle collections
Sort and categorize your Fiddles into multiple collections.
Private collections and fiddles
You can make as many Private Fiddles, and Private Collections as you wish!
Console
Debug your Fiddle with a minimal built-in JavaScript console.