<script src="https://rawgit.com/mrdoob/three.js/dev/build/three.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/controls/OrbitControls.js"></script>
<!--
/**
* corrects gl transparency rendering issues when no decking and framing is selected
* the lower the number, the higher the priority to be rendered first
*/
public static readonly RENDER_ORDER_DECK_FLOOR = new DeckDefaults(15);
/**
* corrects gl transparency rendering issues when no decking and framing is selected
* the lower the number, the higher the priority to be rendered first
*/
public static readonly RENDER_ORDER_FRAMING = new DeckDefaults(10);
-->
CSS
body {
margin:0;
}
JavaScript
var objects = [];
var scene = new THREE.Scene();
var width = window.innerWidth;
var height = window.innerHeight;
var camera = new THREE.PerspectiveCamera( 35, width/height, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( width, height );
renderer.setClearColor( 0xcccccc, 1 );
document.body.appendChild( renderer.domElement );
scene.add(camera);
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.screenSpacePanning = true;
setToFullOrbit(controls)
camera.position.copy(new THREE.Vector3(fti(5), fti(5), fti(5)) );
// fix first frame render issue going invisible
camera.lookAt(new THREE.Vector3(0,0,0));
var axisHelper = new THREE.AxisHelper();
//scene.add(axisHelper);
var grid = new THREE.GridHelper(fti(12), 12);
//scene.add(grid);
// ----- playground starts here ----------------- //
var segmentA = new THREE.Line3(new THREE.Vector3(), new THREE.Vector3(12,0,0));
var segADir = segmentA.end.clone().sub(segmentA.start).normalize();
createLine([segmentA.start, segmentA.end]);
var segmentB = new THREE.Line3(new THREE.Vector3(0,12,0), new THREE.Vector3(12, 16 ,0));
var segBDir = segmentB.end.clone().sub(segmentB.start).normalize();
createLine([segmentB.start, segmentB.end]);
var intersect = getIntersectOnAPoint(segmentA, segmentB);
//var intersect = checkLineIntersection(segmentA, segmentB);
if (intersect) {
console.log('there is intersection');
console.log(intersect);
} else {
console.log('there is no intersection');
}
var v1 = new THREE.Vector3( 1, 1, 0 ).normalize();
var v2 = new THREE.Vector3( -1, -1, 0 ).normalize();
var dot = v1.dot( v2 );
console.log('----');
console.log( dot );
/* var line1res = isPositive( segmentA.start, segmentA.end, intersect );
var line2res = isPositive( segmentB.start, segmentB.end, intersect );
if ( line1res && line2res ) {
// do something when the intersection is not "false" as both results are "true"
console.log('there is true intersection');
}
else { //
// do...
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