/* fix mouse click offset errors when doing drags */
body {
margin: 0;
}
JavaScript
class Main {
constructor(){
this.objects = [];
this.scene = new THREE.Scene();
var width = window.innerWidth;
var height = window.innerHeight * .75;
this.camera = new THREE.PerspectiveCamera(
35, width/height, 0.1, 1000
);
this.renderer = new THREE.WebGLRenderer();
this.renderer.setSize( width, height );
this.renderer.setClearColor( 0xcccccc, 1 );
// controls should set 2nd param or mouse move will be all over the main dom element
// null on 2nd param, threejs will use the parent as the mouse click and prevent default
this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement);
// will turn off zooming while panning with right mouse click, false by default
this.controls.screenSpacePanning = true;
document.body.appendChild( this.renderer.domElement );
this.scene.add(this.camera);
this.setToFullOrbit(this.controls);
this.camera.position.copy(new THREE.Vector3(10,10,10));
// fix first frame render issue going invisible
this.camera.lookAt(new THREE.Vector3(0,0,0));
var axisHelper = new THREE.AxisHelper();
this.scene.add(axisHelper);
this.press = false;
this.enableAnimation = false;
// house of a body
this.components = [];
this.objectsToAnimate = [];
this.createScene();
// mouse down and mouse move
this.createMouseEvents();
}
createScene(){
var grid = new THREE.GridHelper();
this.scene.add(grid);
// body
var cambody = new Entity('camBody');
this.scene.add(cambody.mesh);
this.components.push(cambody);
var btn = new Btn('power', new THREE.Vector3(0,0,-1), .2);
cambody.add(btn);
var btn1 = new Btn('reset', new THREE.Vector3(0,0,-1), .2);
btn1.setDefaultPosition(new THREE.Vector3(5,0,0));
cambody.add(btn1);
this.objectsToAnimate.push(...cambody.components);
// test
var lineGeo = new...
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