Threejs - Offfset Shapes
by black strings
HTML
<script src="https://rawgit.com/mrdoob/three.js/dev/build/three.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/controls/OrbitControls.js"></script>
CSS
/* fix mouse click offset errors when doing drags */
body {
margin: 0;
}
JavaScript
class Utils {
static convertVec3sToVec2s(point3ds){
var point2ds = [];
if(point3ds){
point3ds.forEach(v3 => {
point2ds.push( new THREE.Vector2(v3.x, v3.y) );
});
}
return point2ds;
}
static convertVec2sToVec3s(point2ds){
var point3ds = [];
if(point2ds){
point2ds.forEach(v2 => {
point3ds.push( new THREE.Vector3(v2.x, v2.y, 0) );
});
}
return point3ds;
}
/**
*
* @param offset the distance
* @param contour the array containing the 2D points
* @returns {Array}
* @constructor
*/
static offsetContour(offset, contour) {
let result = [];
offset = new THREE.BufferAttribute(new Float32Array([offset, 0, 0]), 3);
console.log("offset", offset);
for (let i = 0; i < contour.length; i++) {
let v1 = new THREE.Vector2().subVectors(contour[i - 1 < 0 ? contour.length - 1 : i - 1], contour[i]);
let v2 = new THREE.Vector2().subVectors(contour[i + 1 == contour.length ? 0 : i + 1], contour[i]);
let angle = v2.angle() - v1.angle();
let halfAngle = angle * 0.5;
let hA = halfAngle;
let tA = v2.angle() + Math.PI * 0.5;
let shift = Math.tan(hA - Math.PI * 0.5);
let shiftMatrix = new THREE.Matrix4().set(
1, 0, 0, 0,
-shift, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
);
let tempAngle = tA;
let rotationMatrix = new THREE.Matrix4().set(
Math.cos(tempAngle), -Math.sin(tempAngle), 0, 0,
Math.sin(tempAngle), Math.cos(tempAngle), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
);
let translationMatrix = new THREE.Matrix4().set(
1, 0, 0, contour[i].x,
0, 1, 0, contour[i].y,
0, 0, 1, 0,
0, 0, 0, 1,
);
let cloneOffset = offset.clone();
console.log("cloneOffset",...