<script src="https://rawgit.com/mrdoob/three.js/dev/build/three.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/controls/OrbitControls.js"></script>
<div id="con">
</div>
<div id="val">
</div>
<p>
is inside or outside corner
</p>
JavaScript
var objects = [];
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 35, window.innerWidth/window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0xcccccc, 1 );
document.body.appendChild( renderer.domElement );
scene.add(camera);
controls = new THREE.OrbitControls(camera, renderer.domElement);
setToFullOrbit(controls)
camera.position.copy(new THREE.Vector3(0,0,10));
var axisHelper = new THREE.AxesHelper();
//scene.add(axisHelper);
// -------------------------- Playground here ----------------------- //
//var arcLine = arcLine();
//var spline = createSpline();
// inside 1
var line1 = lineWithArrow(new THREE.Vector3(-6,6,0), new THREE.Vector3());
var line2 = lineWithArrow(new THREE.Vector3(), new THREE.Vector3(0,5,0));
// outside
//var line1 = lineWithArrow(new THREE.Vector3(0,-5,0), new THREE.Vector3());
//var line2 = lineWithArrow(new THREE.Vector3(), new THREE.Vector3(5,5,0));
var result = isInsideCorner(line1, line2);
print(result ? 'insideCorner' : 'outsideCorner');
// rotate line
//lineTail.applyMatrix(new THREE.Matrix4().makeRotationZ(THREE.Math.degToRad(45)));
//lineTail.rotateZ(THREE.Math.degToRad(45));
// after rotating, lets see the direction of Y
//getFacingDirectionThroughLocalMatrix(lineTail);
//calcLine(lineTail2);
// --------------------------- end of playgound -------------- //
function print(value){
document.getElementById('con').innerHTML = value;
}
function getVec3sFromBufferGeo(buffGeo) {
var vec3s = [];
if(buffGeo) {
var attr = buffGeo.getAttribute('position');
if(attr) {
for(var i=0; i<attr.count; i++){
vec3s.push(new THREE.Vector3().fromBufferAttribute(attr, i));
}
}
}
return vec3s;
}
function isInsideCorner(line1, line2){
var isInside = false;
// side1 directionVector
var s1Start = getVec3sFromBufferGeo(line1.geometry)[0].clone();
var s1End =...
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