var objects = [];
var scene = new THREE.Scene();
// setup renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0xcccccc, 1 );
document.body.appendChild( renderer.domElement );
// for camera switching
var activeCamera;
// ----- camera1
var camera1 = new THREE.PerspectiveCamera( 35, window.innerWidth/window.innerHeight, 0.1, 1000 );
activeCamera = camera1;
camera1.position.copy(new THREE.Vector3(5,5,5));
// fix first frame render issue going invisible by calling a camera movement
camera1.lookAt(new THREE.Vector3(0,0,0));
// orbital controls for camera 1 only
orbControls = new THREE.OrbitControls(camera1, renderer.domElement);
//setToFullOrbit(orbControls)
// ----- camera2
var camera2 = new THREE.PerspectiveCamera( 35, window.innerWidth/window.innerHeight, 0.1, 1000 );
// change cam2 starting pos
camera2.position.z += 35;
// extra grid and axis helper
var axisHelper = new THREE.AxisHelper();
scene.add(axisHelper);
var gh = new THREE.GridHelper();
scene.add(gh);
// register buttons for toggling between cameras
var statusDom = document.getElementById('camStatus');
document.getElementById('cam1').addEventListener('mousedown', () => {
switchCam(1);
statusDom.innerHTML = 'cam1';
});
document.getElementById('cam2').addEventListener('mousedown', () => {
switchCam(2);
statusDom.innerHTML = 'cam2';
});
// --- something to see in the scene
var s = createSphere();
s.position.x -= 3;
var b = createBox();
b.position.y += 3;
b.rotation.y += 2;
// ---------------------------------- end of playground ------------------
// methods
function createSphere(){
var spGeo = new THREE.SphereGeometry(.2,6,6);
var sphereMesh = new THREE.Mesh(spGeo, new THREE.MeshBasicMaterial({color: Math.random() * 0xffffff, transparent: true, opacity: .6}));
var axisHelper2 = new THREE.AxisHelper();
sphereMesh.add(axisHelper2);
scene.add(sphereMesh);
return sphereMesh;
}
function...
Please Whitelist JSFiddle in your content blocker.
Help keep JSFiddle free for always by one of two ways:
Whitelist JSFiddle in your content blocker (two clicks)
Go PRO and get access to additional PRO features →
Join the 4+ million users, and keep the JSFiddle dream alive.
Ad-free
All ads in the editor and listing pages are turned completely off.
Use pre-released features
You get to try and use features (like the Palette Color Generator) months before everyone else.
Fiddle collections
Sort and categorize your Fiddles into multiple collections.
Private collections and fiddles
You can make as many Private Fiddles, and Private Collections as you wish!
Console
Debug your Fiddle with a minimal built-in JavaScript console.