<script src="https://rawgit.com/mrdoob/three.js/dev/build/three.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/controls/OrbitControls.js"></script>
<!--
/**
* corrects gl transparency rendering issues when no decking and framing is selected
* the lower the number, the higher the priority to be rendered first
*/
public static readonly RENDER_ORDER_DECK_FLOOR = new DeckDefaults(15);
/**
* corrects gl transparency rendering issues when no decking and framing is selected
* the lower the number, the higher the priority to be rendered first
*/
public static readonly RENDER_ORDER_FRAMING = new DeckDefaults(10);
-->
CSS
body {
margin:0;
}
JavaScript
var objects = [];
var scene = new THREE.Scene();
var width = window.innerWidth;
var height = window.innerHeight / 1.2;
var camera = new THREE.PerspectiveCamera( 35, width/height, 0.1, 10000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( width, height );
renderer.setClearColor( 0xcccccc, 1 );
document.body.appendChild( renderer.domElement );
scene.add(camera);
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.screenSpacePanning = true;
setToFullOrbit(controls)
camera.position.copy(new THREE.Vector3(fti(5), fti(5), fti(5)) );
// fix first frame render issue going invisible
camera.lookAt(new THREE.Vector3(0,0,0));
var axisHelper = new THREE.AxisHelper();
scene.add(axisHelper);
var grid = new THREE.GridHelper(fti(12), 12);
scene.add(grid);
// ----- playground starts here ----------------- //
var geo = new THREE.BoxGeometry(3,3, 3);
var mesh = new THREE.Mesh(geo);
scene.add(mesh);
var btn = document.createElement('button');
btn.innerHTML = 'zoom';
document.body.appendChild(btn);
btn.addEventListener('click', () => {
fitCameraToObject(camera, mesh, 12);
controls.update(); // if camera is transformed manually, must call update to sync up
});
var v1 = new THREE.Vector3();
// ---- end of playground ---------------------- //
function createLine(points, color){
color = color || 0xff0000;
var geo = new THREE.Geometry();
geo.vertices.push(...points);
var line = new THREE.Line(geo, new THREE.LineBasicMaterial({color: color}));
scene.add(line);
console.warn('line addded');
}
function createSphere(size){
var mesh = new THREE.Mesh(new THREE.SphereGeometry(size,10,10));
scene.add(mesh);
return mesh;
}
function createShape(color) {
// ---- playground here
var points = [
new THREE.Vector2(-2,0),
new THREE.Vector2(-1,1),
new THREE.Vector2(1,1),
new THREE.Vector2(2,0)
];
var shape = new THREE.Shape(points);
var geo = new THREE.ShapeGeometry(shape);
var mesh = new THREE.Mesh(geo, new...
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