JSFiddle - React, Tailwind, and code Playground
by Nathan Piper
HTML
<head>
<script src="script.js">
</script>
</head>
<body></body>
JavaScript
var WIDTH = 700,
HEIGHT = 600,
pi = Math.PI;
var canvas, ctx, keystate;
var player, ai, ball;
player = {
x: null,
y: null,
width: 20,
heigth: 100,
update: function () {},
draw: function () {
ctx.fillRect(this.x, this.y, this.width, this.height)
}
}
ai = {
x: null,
y: null,
width: 20,
height: 100,
update: function () {},
draw: function () {
ctx.fillRect(this.x, this.y, this.width, this.height)
};
}
ball = {
x: null,
y: null,
side: 20,
update: function () {},
draw: function () {
ctx.fillRect(this.x, this.y, this.side, this.side)
}
}
function main() {
canvas = document.createElement("canvas");
canvas.width = WIDTH;
canvas.height = HEIGHT;
ctx = canvas.getContext("2d");
document.body.appendChild(canvas);
init();
var loop = function () {
update();
draw();
window.requestAnimationFrame(loop, canvas)
}
window.requestAnimationFrame(loop, canvas)
}
function init() {
player.x = player.width;
player.y = (HEIGHT - player.height) / 2;
ai.x = WIDTH - (player.width + ai.width);
ai.y = (HEIGHT - ai.height) / 2;
ball.x = (WIDTH - ball.side) / 2;
ball.y = (HEIGHT - ball.side) / 2;
}
function update() {
ball.update();
player.update();
ai.update();
}
function draw() {
ball.draw();
player.draw();
ai.draw();
}
main();