Super Dodger
by Nathan Piper
HTML
<canvas id="player" width=500 height=400 style="border: 1px solid black" />
<canvas id="gui" width=500 height=400 style="border: 1px solid black"/>
CSS
canvas {
background: black;
}
JavaScript
var fps = 60;
var width = 500;
var height = 400;
var mines = [];
var gameState = "menu";
var time = 0;
var countDown = 3;
var round = 1;
var mineCount = 1;
var pG = document.getElementById("player").getContext('2d');
var GUI = document.getElementById("gui").getContext('2d');
var player = {
x: width / 2 - 20,
y: height - 20,
speed: 5,
width: 10,
height: 10,
render: function () {
pG.fillStyle = "aqua";
pG.fillRect(this.x, this.y, this.width, this.height);
pG.fillStyle = "red";
pG.fillRect(this.x, 20, this.width, this.height);
},
tick: function () {
if (Key.up && this.y > 0) this.y -= this.speed;
if (Key.down && this.y < height - 20) this.y += this.speed;
if (Key.left && this.x > 0) this.x -= this.speed;
if (Key.right && this.x < width - 20) this.x += this.speed;
}
}
var healthBar = {
x: 100,
y: 100,
width: 120,
heigth: 10,
render: function () {
pG.fillStyle = "red";
pG.fillRect(this.x, this.y, this.width, this.height);
},
tick: function () {}
}
var Key = {
up: false,
down: false,
right: false,
left: false,
space: false
}
addEventListener("keydown", function (e) {
var keyCode = (e.keyCode) ? e.keyCode : e.which;
switch (keyCode) {
case 38:
Key.up = true;
break;
case 40:
Key.down = true;
break;
case 39:
Key.right = true;
break;
case 37:
Key.left = true;
break;
case 32:
Key.space = true;
break;
}
}, false);
addEventListener("keyup", function (e) {
var keyCode = (e.keyCode) ? e.keyCode : e.which;
switch (keyCode) {
case 38:
Key.up = false;
break;
case 40:
Key.down = false;
break;
case 39:
Key.right = false;
break;
...