kineticjs image
by bighostkim
HTML
<div id="container">
</div>
<script>
var stage = new Kinetic.Stage({
container: "container",
width: 600,
height: 300
});
var layer = new Kinetic.Layer();
var imageObj = new Image();
imageObj.src = "http://www.html5canvastutorials.com/demos/assets/yoda.jpg";
imageObj.onload = function () { layer.draw();};
var image = new Kinetic.Image({
image: imageObj,
x: stage.getWidth() / 2 ,
y: stage.getHeight() / 2,
width: imageObj.width,
height: imageObj.height,
offset: [imageObj.width/2, imageObj.height/2]
});
layer.add(image);
stage.add(layer);
</script>