JSFiddle - React, Tailwind, and code Playground
by bgmort
HTML
<canvas id="canvas" height="256" width="256"></canvas>
JavaScript
var canvas = document.getElementById('canvas');
var canvasWidth = canvas.width;
var canvasHeight = canvas.height;
var ctx = canvas.getContext('2d');
var imageData = ctx.getImageData(0, 0, canvasWidth, canvasHeight);
var buf = new ArrayBuffer(imageData.data.length);
var buf8 = new Uint8ClampedArray(buf);
var data = new Uint32Array(buf);
// Determine whether Uint32 is little- or big-endian.
data[1] = 0x0a0b0c0d;
var isLittleEndian = true;
if (buf[4] === 0x0a && buf[5] === 0x0b && buf[6] === 0x0c &&
buf[7] === 0x0d) {
isLittleEndian = false;
}
/* isLittleEndian = !isLittleEndian; */
if (isLittleEndian) {
for (var y = 0; y < canvasHeight; ++y) {
for (var x = 0; x < canvasWidth; ++x) {
var value = x * y & 0xff;
data[y * canvasWidth + x] =
(255 << 24) | // alpha
(value << 16) | // blue
(value << 8) | // green
value; // red
}
}
} else {
for (y = 0; y < canvasHeight; ++y) {
for (x = 0; x < canvasWidth; ++x) {
value = x * y & 0xff;
data[y * canvasWidth + x] =
(value << 24) | // red
(value << 16) | // green
(value << 8) | // blue
255; // alpha
}
}
}
imageData.data.set(buf8);
ctx.putImageData(imageData, 0, 0);