Add a custom style layer
Use a custom style layer to render custom WebGL content. See the example: https://docs.mapbox.com//mapbox-gl-js/example/custom-style-layer/
by Benderlio
HTML
<script src="https://api.mapbox.com/mapbox-gl-js/v1.11.0/mapbox-gl.js"></script>
<link rel="stylesheet" href="https://api.mapbox.com/mapbox-gl-js/v1.11.0/mapbox-gl.css">
<div id="map"></div>
CSS
body { margin: 0; padding: 0; }
#map { position: absolute; top: 0; bottom: 0; width: 100%; }
JavaScript
mapboxgl.accessToken = 'pk.eyJ1IjoiYmVuZGVybGlkemUiLCJhIjoiY2pud3c0MnN1MDdraTN4cXBraDR3MHdyaCJ9.OsQLWGIWOutuIXCHgT8coQ';
var map = (window.map = new mapboxgl.Map({
container: 'map',
zoom: 3,
center: [7.5, 58],
style: 'mapbox://styles/mapbox/light-v10',
antialias: true // create the gl context with MSAA antialiasing, so custom layers are antialiased
}));
// create a custom style layer to implement the WebGL content
var highlightLayer = {
id: 'highlight',
type: 'custom',
// method called when the layer is added to the map
// https://docs.mapbox.com/mapbox-gl-js/api/#styleimageinterface#onadd
onAdd: function(map, gl) {
// create GLSL source for vertex shader
var vertexSource =
'' +
'uniform mat4 u_matrix;' +
'attribute vec2 a_pos;' +
'void main() {' +
' gl_Position = u_matrix * vec4(a_pos, 0.0, 1);' +
'}';
// create GLSL source for fragment shader
var fragmentSource =
`
//uniform float u_time;
void main() {
gl_FragColor = vec4(1.0,0.0,1.0,1);
}
`
// create a vertex shader
var vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertexShader, vertexSource);
gl.compileShader(vertexShader);
// create a fragment shader
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fragmentShader, fragmentSource);
gl.compileShader(fragmentShader);
// link the two shaders into a WebGL program
this.program = gl.createProgram();
gl.attachShader(this.program, vertexShader);
gl.attachShader(this.program, fragmentShader);
gl.linkProgram(this.program);
this.aPos = gl.getAttribLocation(this.program, 'a_pos');
//...