Take screenshot of three.js
Take screenshot of three.js
by bejnar
HTML
<script src="https://rawgit.com/mrdoob/three.js/r73/build/three.min.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/stats.js/r17/build/stats.min.js"></script>
<button id="shot">Screenshot</button>
CSS
body {
padding: 0;
margin: 0;
}
canvas {
display: block;
}
#shot {
position: absolute;
top: 0px;
right: 0px;
margin: 5px;
}
JavaScript
var texture;
var imageElement = document.createElement('img');
imageElement.onload = function (e) {
texture = new THREE.Texture(this);
texture.needsUpdate = true;
init();
animate();
};
//imageElement.src = "http://blog.2pha.com/sites/default/files/me2.png";
// Used dataurl variable because of CORS. If on production site and image served from same server, just use the image.src as above.
imageElement.src = getImageData();
var camera, scene, renderer, mesh, material;
function init() {
// Renderer.
renderer = new THREE.WebGLRenderer({
antialias: true,
preserveDrawingBuffer: true
});
//renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
// Add renderer to page
document.body.appendChild(renderer.domElement);
// add Screenshot listener
document.getElementById("shot").addEventListener('click', takeScreenshot);
// Create camera.
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 400;
// Create scene.
scene = new THREE.Scene();
// Create material
material = new THREE.MeshPhongMaterial({
map: texture
});
// Create cube and add to scene.
var geometry = new THREE.BoxGeometry(200, 200, 200);
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
// Create ambient light and add to scene.
var light = new THREE.AmbientLight(0x404040); // soft white light
scene.add(light);
// Create directional light and add to scene.
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
// Add listener for window resize.
window.addEventListener('resize', onWindowResize, false);
// Add stats to page.
stats = new Stats();
document.body.appendChild(stats.dom);
}
function takeScreenshot() {
// open in new...