JS canvas resizable cube
by bbauer
HTML
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<select id="cubeSizeSelector">
<option>5x5</option>
<option>5x10</option>
<option>10x5</option>
</select>
<canvas></canvas>
CSS
canvas {
border: 1px solid #000;
}
select {
display: block;
}
JavaScript
var canvas = document.querySelector('canvas');
canvas.width = 320;
canvas.height = 150;
var contxt = canvas.getContext('2d');
var currentHeight = 0, currentWidth = 0, currentDepth = 0, animationId = 0;
function renderCube(height, width, depth, offsetX, offsetY) {
currentHeight = height;
currentWidth = width;
currentDepth = depth;
// Clear possible existing cube
contxt.clearRect(0, 0, canvas.width, canvas.height);
contxt.beginPath();
// Calculate depth, width and height based on given input
depth = (depth * 10 * 0.8) / 2;
width = width * 10;
height = height * 10;
// Draw 2 squares to the canvas
contxt.strokeStyle = 'grey';
var fillRect = false;
contxt.fillStyle = 'rgba(0, 0, 0, 0.2)';
contxt.rect(offsetX, offsetY, width, height);
contxt.rect(offsetX + depth, offsetY - depth, width, height);
if (fillRect) {
contxt.fill();
}
contxt.stroke();
// An array which specifies where to draw the depth lines between the 2 rects
// The offset will be applied while drawing the lines
var depthLineCoordinates = [
// posX, posY, posX2, posY2
[0, 0, depth, -depth],
[width, 0, width + depth, -depth],
[0, height, depth, height - depth],
[width, height, width + depth, height - depth]
];
// Draw the depth lines to the canvas
depthLineCoordinates.forEach(function(element) {
contxt.moveTo(offsetX + element[0], offsetY + element[1]);
contxt.lineTo(offsetX + element[2], offsetY + element[3]);
});
contxt.stroke();
}
// As requested by OP an example of a transition to the cube
// The transitionDuration may be a double which specifies the transition duration in seconds
function renderCubeWithTransistion(height, width, depth, offsetX, offsetY, transitionDuration) {
var fps = 60;
var then = Date.now();
var startTime = then;
var finished = false;
var heightDifference = (height - currentHeight);
var widthDifference = (width - currentWidth);
var depthDifference = (depth -...