JSFiddle - React, Tailwind, and code Playground
by Ahmad Baktash Hayeri
HTML
<h1>Tic-Tac-Toe</h1>
<div id="message"></div>
<table border="3">
<tr>
<td class="Square" id="s1" onclick="nextMove(this)"></td>
<td class="Square" id="s2" onclick="nextMove(this)"></td>
<td class="Square" id="s3" onclick="nextMove(this)"></td>
</tr>
<tr>
<td class="Square" id="s4" onclick="nextMove(this)"></td>
<td class="Square" id="s5" onclick="nextMove(this)"></td>
<td class="Square" id="s6" onclick="nextMove(this)"></td>
</tr>
<tr>
<td class="Square" id="s7" onclick="nextMove(this);"></td>
<td class="Square" id="s8" onclick="nextMove(this);"></td>
<td class="Square" id="s9" onclick="nextMove(this);"></td>
</tr>
</table>
CSS
.Square{
width:20px;
height:20px;
cursor: pointer;
}
JavaScript
var turn = "X";
function setMessage(msg) {
document.getElementById("message").innerHTML = msg;
}
function nextMove(square) {
if (square.innerHTML == "X" || square.innerHTML == "O") {
alert('It has already been selected');
} else {
square.innerHTML = turn;
switchTurn();
}
}
function switchTurn() {
if (checkforWinner(turn)) {
alert("Congratulations, " + turn + "! You win");
} else if (turn == "X") {
turn = "O";
setMessage("It's " + turn + "'s turn!");
} else {
turn = "X";
setMessage("It's " + turn + "'s turn!");
}
}
function checkforWinner(move) {
var result = false;
if (checkRow(1,2,3, move) ||
checkRow(4,5,6, move) ||
checkRow(7,8,9, move) ||
checkRow(1,4,7, move) ||
checkRow(2,5,8, move) ||
checkRow(3,6,9, move) ||
checkRow(1,5,9, move) ||
checkRow(3,5,7, move)) {
result = true;
}
return result;
}
function checkRow(a,b,c, move) {
var result = false;
if (getBox(a) === move && getBox(b) === move && getBox(c) === move) {
result = true;
}
return result;
}
function getBox(number) {
document.getElementById("s" + number).innerHTML
}