JSFiddle - React, Tailwind, and code Playground

by Bahman ParsaManesh

HTML

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <title>Document</title>
   <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/materialize/1.0.0-rc.2/css/materialize.min.css">
</head>
<body>
  <canvas class="col s4 red" id="canvas"></canvas>
  <script src="https://cdnjs.cloudflare.com/ajax/libs/materialize/1.0.0-rc.2/js/materialize.min.js"></script>
</body>
</html>

CSS

canvas {
  background: #232323;
}

JavaScript

var canvas = document.getElementById("canvas"),
    ctx = canvas.getContext('2d');

canvas.width = window.innerWidth;
canvas.height = window.innerHeight;

var stars = [], // Array that contains the stars
    FPS = 60, // Frames per second
    x = 100, // Number of stars
    mouse = {
      x: 0,
      y: 0
    };  // mouse location

// Push stars to array

for (var i = 0; i < x; i++) {
  stars.push({
    x: Math.random() * canvas.width,
    y: Math.random() * canvas.height,
    radius: Math.random() * 1 + 1,
    vx: Math.floor(Math.random() * 50) - 25,
    vy: Math.floor(Math.random() * 50) - 25
  });
}

// Draw the scene

function draw() {
  ctx.clearRect(0,0,canvas.width,canvas.height);
  
  ctx.globalCompositeOperation = "lighter";
  
  for (var i = 0, x = stars.length; i < x; i++) {
    var s = stars[i];
  
    ctx.fillStyle = "#fff";
    ctx.beginPath();
    ctx.arc(s.x, s.y, s.radius, 0, 2 * Math.PI);
    ctx.fill();
    ctx.fillStyle = 'black';
    ctx.stroke();
  }
  
  ctx.beginPath();
  for (var i = 0, x = stars.length; i < x; i++) {
    var starI = stars[i];
    ctx.moveTo(starI.x,starI.y); 
    if(distance(mouse, starI) < 150) ctx.lineTo(mouse.x, mouse.y);
    for (var j = 0, x = stars.length; j < x; j++) {
      var starII = stars[j];
      if(distance(starI, starII) < 150) {
        //ctx.globalAlpha = (1 / 150 * distance(starI, starII).toFixed(1));
        ctx.lineTo(starII.x,starII.y); 
      }
    }
  }
  ctx.lineWidth = 0.05;
  ctx.strokeStyle = 'white';
  ctx.stroke();
}

function distance( point1, point2 ){
  var xs = 0;
  var ys = 0;
 
  xs = point2.x - point1.x;
  xs = xs * xs;
 
  ys = point2.y - point1.y;
  ys = ys * ys;
 
  return Math.sqrt( xs + ys );
}

// Update star locations

function update() {
  for (var i = 0, x = stars.length; i < x; i++) {
    var s = stars[i];
  
    s.x += s.vx / FPS;
    s.y += s.vy / FPS;
    
    if (s.x < 0 || s.x > canvas.width) s.vx = -s.vx;
    if (s.y < 0 || s.y > canvas.height) s.vy = -s.vy;
 ...