VexFlow Sandbox
Experiment with VexFlow
by ronyeh
HTML
<script src="https://unpkg.com/[email protected]/build/cjs/vexflow-debug.js"></script>
<div id="output"></div>
JavaScript
const {
Renderer,
Formatter,
Stave,
StaveNote,
Accidental,
Beam,
Dot,
StaveTie
} = Vex.Flow;
// Create an SVG renderer and attach it to the DIV element named "boo".
const div = document.getElementById('output');
const renderer = new Renderer(div, Renderer.Backends.SVG);
// Configure the rendering context.
renderer.resize(500, 500);
const context = renderer.getContext();
// Create a stave of width 400 at position 10, 40 on the canvas.
const stave = new Stave(10, 40, 400);
// Add a clef and time signature.
stave.addClef('treble').addTimeSignature('4/4');
// Connect it to the rendering context and draw!
stave.setContext(context).draw();
const notes = [
dotted(new StaveNote({
keys: ['e##/5'],
duration: '8d'
}).addModifier(new Accidental('##'))),
new StaveNote({
keys: ['b/4'],
duration: '16'
}).addModifier(new Accidental('b')),
new StaveNote({
keys: ['c/4'],
duration: '8'
}),
new StaveNote({
keys: ['d/4'],
duration: '16'
}),
new StaveNote({
keys: ['d/4'],
duration: '16'
}),
new StaveNote({
keys: ['d/4'],
duration: 'q'
}),
new StaveNote({
keys: ['d/4'],
duration: 'q'
}),
];
const beams = Beam.generateBeams(notes);
Formatter.FormatAndDraw(context, stave, notes);
beams.forEach(function(b) {
b.setContext(context).draw();
});
const ties = [
new StaveTie({
first_note: notes[4],
last_note: notes[5],
first_indices: [0],
last_indices: [0],
}),
new StaveTie({
first_note: notes[5],
last_note: notes[6],
first_indices: [0],
last_indices: [0],
}),
];
ties.forEach((t) => {
t.setContext(context).draw();
});
// A helper function to add a dot to a note.
function dotted(note) {
Dot.buildAndAttach([note]);
return note;
}