three.js dev template - module

CSS

body {
	background-color: #000;
	margin: 0px;
	overflow: hidden;
}

JavaScript

// Simple three.js example

import * as THREE from "https://threejs.org/build/three.module.js";
import { OrbitControls } from "https://threejs.org/examples/jsm/controls/OrbitControls.js";

var mesh, renderer, scene, camera, controls;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
    renderer.setPixelRatio( window.devicePixelRatio );
    document.body.appendChild( renderer.domElement );

    // scene
    scene = new THREE.Scene();
    scene.background = new THREE.Color(0xa7b2aa);
    // camera
    camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
    camera.position.set( 20, 20, 20 );
	
    // controls
    controls = new OrbitControls( camera, renderer.domElement );
    
   var TopLight = new THREE.PointLight(0xaaaaaa, 1, 0, 0);
    camera.add(TopLight);
        scene.add(camera);

    // ambient
   scene.add(new THREE.AmbientLight(0xffffff, .4));
    
    // light
  //  var light = new THREE.DirectionalLight( 0xffffff, 1 );
   // light.position.set( 20,20, 0 );
   // scene.add( light );
    
    // axes
    //scene.add( new THREE.AxesHelper( 20 ) );

   // geometry
   var geometry = new THREE.PlaneBufferGeometry( 10, 10, 10,10 );
    	geometry.dynamic = true;
    	geometry.positionsNeedUpdate = true;
   
   var positions = geometry.attributes.position.array.slice();
   
   var colors = new Float32Array(geometry.attributes.position.array.length).fill(undefined);
   var color = new THREE.Color();
   color.setHex('0x696969');
    
   for(var i = 0;i<geometry.attributes.position.array.length;i+=3){
    	
      	positions[i + 2] = Math.floor(Math.random() * 3) + 1  ;
       
        colors[i  + 0] = color.r;
        colors[i  + 1] = color.g;
        colors[i  + 2] = color.b;
    }
    
    positions[140 + 2] = undefined;
    geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3));
    
  ...