JavaScript
(function() {
var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
window.requestAnimationFrame = requestAnimationFrame;
})();
function drawScore() {
ctx.font = '16px Arial'
ctx.fillStyle = 'green'
ctx.fillText("Coins:" + coinsCollected, 8, 20)
}
var canvas = document.getElementById("canvas"),
ctx = canvas.getContext("2d"),
width = 500,
height = 200,
player = {
x: 130,
y: height - 100,
width: 10,
height: 8,
speed: 3,
velX: 0,
velY: 0,
jumping: false,
grounded: false,
matrix:[
[0, 1, 1, 0, 0, 0, 1, 1, 0],
[1, 1, 1, 1, 0, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1],
[0, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 0, 1, 1, 1, 1, 1, 0, 0],
[0, 0, 0, 1, 1, 1, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 0, 0]
],
},
flowey = {
matrix:[
[0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 2, 2, 1, 1, 3, 3, 3, 1, 1, 2, 2, 1, 0, 0, 0, 0],
[0, 0, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 0, 0],
[0, 1, 2, 2, 2, 1, 3, 3, 3, 1, 3, 1, 3, 3, 3, 1, 2, 2, 2, 1, 0],
[1, 2, 2, 2, 2, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 2, 2, 2, 2, 1],
[0, 1, 2, 2, 2, 1, 3, 3, 1, 3, 3, 3, 1, 3, 3, 1, 2, 2, 2, 1, 0],
[0, 0, 1, 1, 1, 2, 1, 3, 3, 1, 1, 1, 3, 3, 1, 2, 1, 1, 1, 0, 0],
[0, 0, 0, 1, 2, 2, 2, 1, 3, 3, 3, 3, 3, 1, 2, 2, 2, 1, 0, 0, 0],
[0, 0, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 0, 0],
[0, 0, 1, 2, 2, 2, 2, 2, 2, 1, 4, 1, 2, 2, 2, 2, 2, 2, 1, 0, 0],
[0, 0, 0, 1, 2, 2, 2, 1, 1, 1, 4, 4, 1, 1, 2, 2, 2, 1, 0, 0, 0],
[0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 4, 4, 1, 0, 1, 1, 1, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0,...