G-Loot DS — achievements structure

by Augustin Hiebel

HTML

<!-- Achievements level can go from 1 to 5, update the class name '.achievement-level-{level}' accordingly (line 7) -->
<!-- When the achievement reaches its final state, add the '.is-completed' class name to the '?achievement' element (line 4) -->

<div className="w-32 h-32 achievement">
  <i />
  <i />
  <div className="achievement-level-1">
    <img src="https://res.cloudinary.com/gloot/image/upload/v1670405826/Marketing/2022_prototype/Achievements/achievement-frame-lvl1-animated.svg" width="100%" height="100%" alt="" className="relative z-10" />
    <img src="https://res.cloudinary.com/gloot/image/upload/v1670332387/Marketing/2022_prototype/Achievements/achivement-icon-mission.svg" width="100%" height="100%" alt="" className="absolute z-0 animate-scale-in animate-delay" style={{
        "--delay": "1.2s",
      }} />
  </div>
  <span></span>
</div>