JSFiddle - React, Tailwind, and code Playground
by Augustus Yuan
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r73/three.js"></script>
JavaScript
(function() {
var container;
var camera, scene, renderer;
var raycaster;
var mouse;
var objects = [];
var rotationSpeed = [(Math.random() * 0.4)/100, (Math.random() * 0.4)/100, (Math.random() * 0.4)/100];
var radius = 300;
var theta = 0;
var size = 50;
var materials;
var mesh;
init();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.y = 300;
camera.position.z = 500;
scene = new THREE.Scene();
var geometry = new THREE.BoxGeometry( 150, 150, 150 );
var loader = new THREE.TextureLoader();
THREE.ImageUtils.crossOrigin = '';
var texture = THREE.ImageUtils.loadTexture('https://i1.sndcdn.com/avatars-000205311834-hfoq1i-t500x500.jpg');
initiateMesh(geometry, texture);
}
function initiateMesh(geometry, texture) {
var material = new THREE.MeshBasicMaterial( { map: texture } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
var egh = new THREE.EdgesHelper( mesh, 0xffffff );
egh.material.linewidth = 1.5;
scene.add( egh );
raycaster = new THREE.Raycaster();
mouse = new THREE.Vector2();
renderer = new THREE.WebGLRenderer();
renderer.setClearColor("white");
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild(renderer.domElement);
animate();
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
// rotate camera
theta += 0.05;
camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) );
camera.position.y = radius * Math.sin( THREE.Math.degToRad( theta ) );
camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
camera.lookAt( scene.position );
mesh.rotation.x += rotationSpeed[0];
mesh.rotation.y += rotationSpeed[1];
mesh.rotation.z +=...