JSFiddle - React, Tailwind, and code Playground
by atulmourya
HTML
<script src="https://threejs.org/build/three.js"></script>
<div id="container">
<video autoplay="true" id="videoElement">
</video>
</div>
CSS
video {
display: none;
}
JavaScript
var camera, scene, renderer, geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
scene.add(camera);
var video = document.querySelector("#videoElement");
if (navigator.mediaDevices.getUserMedia) {
navigator.mediaDevices.getUserMedia({ video: true })
.then(function (stream) {
video.srcObject = stream;
})
.catch(function (err0r) {
console.log("Something went wrong!");
});
}
var v = document.getElementById( 'videoElement' );
var texture = new THREE.VideoTexture( v );
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.format = THREE.RGBFormat;
geometry = new THREE.PlaneGeometry(200, 200, 10, 10);
material = new THREE.MeshBasicMaterial({
map: texture
});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
var container = document.getElementById('container');
container.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
//debugger
}