JSFiddle - React, Tailwind, and code Playground
by abdul quadir
HTML
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script>
<div id="theater">
<video id="video" src="http://upload.wikimedia.org/wikipedia/commons/7/79/Big_Buck_Bunny_small.ogv" controls="false"></video>
<canvas id="canvas" width="100" height="100"></canvas>
<canvas id="canvas2" width="100" height="100"></canvas>
<canvas id="canvas3" width="100" height="100"></canvas>
<label>
<br />Try to play me :)</label>
<br />
</div>
JavaScript
$(function() {
var canvas = document.getElementById('canvas');
var canvas2 = document.getElementById('canvas2');
var canvas3 = document.getElementById('canvas3');
var ctx = canvas.getContext('2d');
var ctx2 = canvas2.getContext('2d');
var ctx3 = canvas3.getContext('2d');
var video = document.getElementById('video');
video.addEventListener('play', function() {
var $this = this; //cache
(function loop() {
if (!$this.paused && !$this.ended) {
ctx.drawImage($this, 0,0);
ctx2.drawImage($this, -100,0);
ctx3.drawImage($this, -200,0);
setTimeout(loop, 1000 / 30); // drawing at 30fps
}
})();
}, 0);
});