JointJS Zooming
HTML
<script src="http://jointjs.com/js/joint.js"></script>
<link rel="stylesheet" href="http://jointjs.com/css/joint.css">
<!-- JointJS Fiddle -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.1.1/jquery.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/lodash.js/3.10.1/lodash.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/backbone.js/1.3.3/backbone.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dagre/0.8.2/dagre.js"></script>
<script src="https://cdn.jsdelivr.net/npm/@dagrejs/[email protected]/dist/graphlib.core.js"></script>
<!-- нет события клика -->
<!-- <script src="https://cdnjs.cloudflare.com/ajax/libs/jointjs/2.1.0/joint.js"></script> -->
<!-- версия 2.1.4 -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/jointjs/2.1.4/joint.js"></script>
<h2>Use the mousewheel to zoom.</h2>
<div id="paper"></div>
CSS
#paper {
display: inline-block;
border: 1px solid gray;
}
JavaScript
var graph = new joint.dia.Graph;
var paper = new joint.dia.Paper({ el: '#paper', width: 600,height: 400, model: graph });
(new joint.shapes.basic.Rect).position(100, 100).resize(100, 100).addTo(graph);
(new joint.shapes.basic.Circle).position(300, 150).resize(100, 100).addTo(graph);
paper.$el.on('mousewheel DOMMouseScroll', onMouseWheel);
function onMouseWheel(e) {
e.preventDefault();
e = e.originalEvent;
var delta = Math.max(-1, Math.min(1, (e.wheelDelta || -e.detail))) / 50;
var offsetX = (e.offsetX || e.clientX - $(this).offset().left); // offsetX is not defined in FF
var offsetY = (e.offsetY || e.clientY - $(this).offset().top); // offsetY is not defined in FF
var p = offsetToLocalPoint(offsetX, offsetY);
var newScale = V(paper.viewport).scale().sx + delta; // the current paper scale changed by delta
if (newScale > 0.4 && newScale < 2) {
paper.setOrigin(0, 0); // reset the previous viewport translation
paper.scale(newScale, newScale, p.x, p.y);
}
}
function offsetToLocalPoint(x, y) {
var svgPoint = paper.svg.createSVGPoint();
svgPoint.x = x;
svgPoint.y = y;
// Transform point into the viewport coordinate system.
var pointTransformed = svgPoint.matrixTransform(paper.viewport.getCTM().inverse());
return pointTransformed;
}