JSFiddle - React, Tailwind, and code Playground
by asyncanup
HTML
<div id="root"></div>
CSS
body {
font: 14px "Century Gothic", Futura, sans-serif;
margin: 20px;
}
ol, ul {
padding-left: 30px;
}
.board-row:after {
clear: both;
content: "";
display: table;
}
.status {
margin-bottom: 10px;
}
.square {
background: #fff;
border: 1px solid #999;
float: left;
font-size: 24px;
font-weight: bold;
line-height: 34px;
height: 34px;
margin-right: -1px;
margin-top: -1px;
padding: 0;
text-align: center;
width: 34px;
}
.square:focus {
outline: none;
}
.kbd-navigation .square:focus {
background: #ddd;
}
.game {
display: flex;
flex-direction: row;
}
.game-info {
margin-left: 20px;
}
Babel + JSX
// React
A="appendChild",g=(e=>(e=e||[],e.map?e.flatMap(g):[e])),React={Component:function(e){this.props=e},[C="createElement"]:(t,s,...a)=>t.bind?new t(s):(e=document[C](t),(()=>{for(n in s)e[n]=s[n]})(),g(a).map(t=>e[A](t.props?t.render():t.part?t:new Text(t))),e)}
// Additional ReactDOM + setState plugin
ReactDOM={render:(e,t)=>(e.h=t,t[A](e.render()))},React.Component.prototype.setState=function(e){this.state={...this.state,...e},!this.h&&console.log("setState",this,this.h),this.h.innerHTML="",ReactDOM.render(this,this.h)};
// --------- Component definition --------- //
// Example taken from https://reactjs.org/tutorial/tutorial.html
function Square(props) {
return (
<button className="square" onclick={props.onClick}>
{props.value}
</button>
);
}
class Board extends React.Component {
renderSquare(i) {
return (
<Square
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
/>
);
}
render() {
return (
<div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}
class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
history: [
{
squares: Array(9).fill(null)
}
],
stepNumber: 0,
xIsNext: true
};
}
handleClick(i) {
console.log('handleClick', i);
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i]) {
...