Lecture 5 -- cube viewer
Based on https://www.cs.unm.edu/~angel/WebGL/7E/05/perspective.html
by asterix77
HTML
<!DOCTYPE html>
<html>
<head>
<script id="vertex-shader" type="x-shader/x-vertex">
attribute vec4 vPosition;
attribute vec4 vColor;
varying vec4 fColor;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
void main()
{
gl_Position = projectionMatrix*modelViewMatrix*vPosition;
fColor = vColor;
}
</script>
<script id="fragment-shader" type="x-shader/x-fragment">
precision mediump float;
varying vec4 fColor;
void
main()
{
gl_FragColor = fColor;
}
</script>
<script type="text/javascript" src="https://www.cs.unm.edu/~angel/WebGL/7E/Common/webgl-utils.js"></script>
<script type="text/javascript" src="https://www.cs.unm.edu/~angel/WebGL/7E/Common/initShaders.js"></script>
<script type="text/javascript" src="https://www.cs.unm.edu/~angel/WebGL/7E/Common/MV.js"></script>
</head>
<body>
<canvas id="gl-canvas" width="256" height="256">
Oops ... your browser doesn't support the HTML5 canvas element
</canvas>
<br />
Move:
<button id = "Button3">Farther</button><span id="distance"></span>
<button id = "Button4">Closer</button>
<button id = "Button6">Up</button><span id="theta"></span>
<button id = "Button5">Down</button>
<button id = "Button7">Left</button><span id="phi"></span>
<button id = "Button8">Right</button>
<div>
<input type="checkbox" id="perspective" name="perspective"
checked>
<label for="perspective">Use perspective</label>
</div>
</body>
</html>
JavaScript
var gl;
var points = []; // All vertices to be drawn (including duplicates)
var colors = []; // Colors of all vertices to be drawn (including duplicates)
var near = 0.001;
var far = 1000.0;
var radius = 4.0;
var theta = 60 * Math.PI/180;
var phi = 30 * Math.PI/180;
var dr = 5.0 * Math.PI/180.0;
var fovy = 45.0; // Field-of-view in Y direction angle (in degrees)
var aspect; // Viewport aspect ratio
var modelViewMatrix, projectionMatrix;
var modelViewMatrixLoc, projectionMatrixLoc;
var eye;
const at = vec3(0.0, 0.0, 0.0);
const up = vec3(0.0, 1.0, 0.0);
var usePerspective = true;
// Vertices of our model
var vertices = [
vec3( -0.5, -0.5, 0.5 ),
vec3( -0.5, 0.5, 0.5 ),
vec3( 0.5, 0.5, 0.5 ),
vec3( 0.5, -0.5, 0.5 ),
vec3( -0.5, -0.5, -0.5 ),
vec3( -0.5, 0.5, -0.5 ),
vec3( 0.5, 0.5, -0.5 ),
vec3( 0.5, -0.5, -0.5 )
];
// Colors of each model vertex
var vertexColors = [
[ 0.0, 0.0, 0.0, 1.0 ], // black
[ 1.0, 0.0, 0.0, 1.0 ], // red
[ 1.0, 1.0, 0.0, 1.0 ], // yellow
[ 0.0, 1.0, 0.0, 1.0 ], // green
[ 0.0, 0.0, 1.0, 1.0 ], // blue
[ 1.0, 0.0, 1.0, 1.0 ], // magenta
[ 0.0, 1.0, 1.0, 1.0 ], // cyan
[ 1.0, 1.0, 1.0, 1.0 ] // white
];
function makeCube( )
{
makeCubeFace(0,3,2,1);
makeCubeFace(2,3,7,6);
makeCubeFace(3,0,4,7);
makeCubeFace(1,2,6,5);
makeCubeFace(4,5,6,7);
makeCubeFace(5,4,0,1);
}
function makeCubeFace(a, b, c, d)
{
var inds = [ a, b, c, a, c, d ];
for ( var i = 0; i < inds.length; ++i ) {
points.push( vertices[inds[i]]);
// Color by vertex
//colors.push( vertexColors[inds[i]] );
// Color by face
colors.push(vertexColors[a]);
}
}
function updateDisplays() {
document.getElementById("distance").innerText = radius.toFixed(2);
document.getElementById("theta").innerText = (theta * 180 /...