Triangle -- hw2 answer
From: https://www.cs.unm.edu/~angel/WebGL/7E/CLASS/triangle.html
by asterix77
HTML
<!DOCTYPE html>
<html>
<head>
<script id="vertex-shader" type="x-shader/x-vertex">
attribute vec4 vPosition;
attribute vec4 vColor;
varying vec4 fColor;
void main(){
fColor = vColor;
gl_Position = vPosition;
}
</script>
<script id="fragment-shader" type="x-shader/x-fragment">
precision mediump float;
varying vec4 fColor;
void main(){
gl_FragColor = fColor;
}
</script>
<script type="text/javascript" src="https://www.cs.unm.edu/~angel/WebGL/7E/Common/webgl-utils.js"></script>
<script type="text/javascript" src="https://www.cs.unm.edu/~angel/WebGL/7E/Common/initShaders.js"></script>
<script type="text/javascript" src="https://www.cs.unm.edu/~angel/WebGL/7E/Common/MV.js"></script>
</head>
<body>
<canvas id="gl-canvas" width="256" height="256">
Oops ... your browser doesn't support the HTML5 canvas element
</canvas>
</body>
</html>
JavaScript
var gl;
var vertices;
var colors;
function init() {
var canvas = document.getElementById("gl-canvas");
gl = WebGLUtils.setupWebGL(canvas);
if (!gl) {
alert("WebGL isn't available");
}
// Nine Vertices
vertices = [
vec2(-0.5, -0.75),
vec2(0.5, -0.75),
vec2(-0.5, 0.25),
vec2(0.5, 0.25),
vec2(0.5, -0.75),
vec2(-0.5, 0.25),
vec2(-0.75, 0.25),
vec2(0, 0.75),
vec2(0.75, 0.25),
];
// Nine colors
colors = [
vec4(1, 0, 0, 1),
vec4(1, 0, 0, 1),
vec4(1, 0, 0, 1),
vec4(0, 1, 0, 1),
vec4(0, 1, 0, 1),
vec4(0, 1, 0, 1),
vec4(1, 1, 0, 1),
vec4(1, 1, 0, 1),
vec4(1, 1, 0, 1)
];
// Configure WebGL
gl.viewport(0, 0, canvas.width, canvas.height);
gl.clearColor(1.0, 1.0, 1.0, 1.0);
// Load shaders and initialize attribute buffers
var program = initShaders(gl, "vertex-shader", "fragment-shader");
gl.useProgram(program);
// Load the vertex data into the GPU
var bufferId = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, bufferId);
gl.bufferData(gl.ARRAY_BUFFER, flatten(vertices), gl.STATIC_DRAW);
// Associate out shader variables with our data buffer
var vPosition = gl.getAttribLocation(program, "vPosition");
gl.vertexAttribPointer(vPosition, 2, gl.FLOAT, false, 0, 0);
gl.enableVertexAttribArray(vPosition);
// Load the vertex data into the GPU
bufferId = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, bufferId);
gl.bufferData(gl.ARRAY_BUFFER, flatten(colors), gl.STATIC_DRAW);
// Associate out shader variables with our data buffer
var vColor = gl.getAttribLocation(program, "vColor");
gl.vertexAttribPointer(vColor, 4, gl.FLOAT, false, 0, 0);
gl.enableVertexAttribArray(vColor);
// Go
render();
}
function render() {
gl.clear(gl.COLOR_BUFFER_BIT);
gl.drawArrays(gl.TRIANGLES, 0, vertices.length);
}
init();