JSFiddle - React, Tailwind, and code Playground
by Merlin Ye
JavaScript
var Ticker = (function() {
var _callbacks = []
var _count = 0
var _tick = function () {
_callbacks.forEach(cbArr => {
var callback = cbArr[0]
var scope = cbArr[1]
callback.call(scope, _count)
})
_count++
window.requestAnimationFrame(_tick)
}
var _raf = window.requestAnimationFrame(_tick)
var instance = {}
instance.on = function (callback, scope) {
var result = _callbacks.filter(cbArr => {
return callback == cbArr[0] && scope == cbArr[1]
})
if(!result.length){
_callbacks.push([callback, scope])
}
}
instance.off = function (callback, scope) {
for (var cbArr of _callbacks) {
if(cbArr[0] == callback || cbArr[1] == scope){
_callbacks.splice(_callbacks.indexOf(cbArr), 1)
}
}
}
return instance
})()
var mapping = function (val, inputMin, inputMax, outputMin, outputMax) {
return ((outputMax - outputMin) * ((val - inputMin) / (inputMax - inputMin))) + outputMin
};
var EaseFunctions = {
linear (p) {
return p
},
sineOut (p) {
return Math.sin(p * Math.PI / 2)
},
backInOut (p) {
if (p < 1 / 2.75) {
return (7.5625 * p * p);
} else if (p < 2 / 2.75) {
return (7.5625 * ( p -= 1.5 / 2.75) * p + 0.75);
} else if (p < 2.5 / 2.75) {
return (7.5625 * (p -= 2.25 / 2.75) * p + 0.9375);
} else {
return (7.5625 * (p -= 2.625 / 2.75) * p + 0.984375);
}
}
}
var canvas = document.createElement('canvas')
document.body.appendChild(canvas)
document.body.style.cssText = 'margin: 0; padding: 0'
canvas.width = window.innerWidth
canvas.height = window.innerHeight
canvas.style.cssText = 'position: absolute'
var ctx = canvas.getContext('2d')
var tarX = window.innerWidth / 2
var tarY = window.innerHeight / 2
var initX = tarX
var initY =...