JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r125/three.min.js"></script>

CSS

html,body,canvas{
	padding:0;
	margin:0;
	width:100%;
	height:100%;
	overflow:hidden;
}

JavaScript

console.clear();

const scene = new THREE.Scene();
const renderer = new THREE.WebGLRenderer({});
const camera = new THREE.PerspectiveCamera( 55, window.innerWidth/window.innerHeight, 0.1, 10000 );
renderer.setSize( window.innerWidth, window.innerHeight );
const canvas = renderer.domElement;
document.body.appendChild( canvas );
const THREETextLoader = new THREE.TextureLoader();
const dummy = new THREE.Object3D();

const _material = new THREE.MeshBasicMaterial({	map : THREETextLoader.load(
	"https://lh3.googleusercontent.com/proxy/WnnRG3NNbNHLaWKgyak-X6lrTrd0TpTbf1DanQ0TsTRNntMqzmJGzsbrYc8xKPHaPzVJxmZgBJLbUg3qbYAsafSWFw",
)});

const _InstancesRef = [
	{ pos:[-0.7,0.5,-3], uv:[0,0.5,  1,0.5,  0,0,  1,0] },
	{ pos:[0.5,-0.4,-3], uv:[0,1,  1,1,  0,0.5,  1,0.5] }
];

const _totalInstances = _InstancesRef.length;

const  _geometry = new THREE.InstancedBufferGeometry().copy( new THREE.PlaneBufferGeometry( 1, 1 ) );

let _UV = new Float32Array( _totalInstances * 8 );

for(let i=0,l=_totalInstances; i<l; i++){
	const UV = _InstancesRef[i].uv,
		  idx = i*8;
	for(let j=0; j<8; j++){ _UV[idx+j]=UV[j]; }
}

////////////////////////////////////
////////////////////////////////////
// delete line below to see the orginal texture with original uv map
_geometry.setAttribute( 'uv', new THREE.InstancedBufferAttribute( _UV, 2 ) );
////////////////////////////////////
////////////////////////////////////

const _InstancedMesh = new THREE.InstancedMesh( _geometry, _material, _totalInstances );

scene.add( _InstancedMesh );

for(let i=0,l=_totalInstances;i<l; i++){
	const thing = _InstancesRef[i];
	dummy.position.set( thing.pos[0], thing.pos[1], thing.pos[2] );
	dummy.updateMatrix();
	_InstancedMesh.setMatrixAt( i, dummy.matrix );
}

const render = ()=>{
	renderer.render(scene, camera);
	requestAnimationFrame(render);
}

render();