KEN
by Park Mino
HTML
<div class="stage">
<div class="ken stance"></div>
</div>
<div class="commands">
<h1>Control Ken with ur keyboard</h1>
Punch: <button id="a">a</button><br>
Kick: <button id="z">z</button><br>
Reverse kick: <button id="e">e</button><br>
<br>
Tatsumaki: <button id="q">q</button><br>
Hadoken: <button id="s">s</button><br>
Shoryuken: <button id="d">d</button><br>
<br>
Jump: <button id="up">▲</button><br>
Walk: <button id="left">◀</button><button id="right">►</button><br>
Kneel: <button id="down">▼</button>
</div>
SCSS
/*
fork this demo on github:
https://github.com/jkneb/street-fighter-css
*/
/*
A little more explanations on how it works
http://front-back.com/animate-png-sprites-with-css3-animations
*/
/*
All vendor prefixes are autogenerated by Autoprefixer
*/
@mixin anim($animName, $steps, $animNbr, $animParams){
.#{$animName} {
@content;
animation:$animName steps($steps) $animParams;
}
@keyframes #{$animName} {
from { background-position:0px (-$spriteHeight * ($animNbr - 1)); }
to { background-position:-($spriteWidth * $steps) (-$spriteHeight * ($animNbr - 1)); }
}
}
/* element who's going to receive this class will be mirrored */
.flip { transform:scaleX(-1); }
/* sprite tile dimensions */
$spriteWidth:70px;
$spriteHeight:80px;
/* ken */
.ken {
position:absolute; bottom:112px; margin-left:150px;
width:$spriteWidth; height:$spriteHeight;
background-image:url('http://front-back.com/wp-content/uploads/2013/01/ken.png');
/* other sprites preloading */
&:before {
content:'';
background: url('http://front-back.com/wp-content/uploads/2013/01/ken-tatsumaki-senpuu-kyaku.png') no-repeat;
}
&:after {
content:'';
background: url('http://front-back.com/wp-content/uploads/2013/01/ken-shoryuken.png') no-repeat;
}
}
/* ken's fireball */
@include anim($animName:fireball, $steps:2, $animNbr:5, $animParams:.15s infinite) {
@extend .ken;
position:absolute; left:100%; bottom:0px;
margin-left:0; /* default margin-left */
background-position:140px 320px; /* default background position */
transition:margin 8s linear;
&:before { left:25px; right:25px; }
&.moving { margin-left:4000px; } /* triggering the movement with this class */
}
/* ken's fireball impact explosion */
@include anim($animName:explode, $steps:4, $animNbr:6, $animParams:.5s 1);
/* stance */
@include anim($animName:stance, $steps:4, $animNbr:2, $animParams:.5s infinite);
/* hadoken - must be declared AFTER .stance */
@include...
JavaScript
var $ken = $('.ken');
var $kenPos, $fireballPos;
var punch = function(){
$ken.addClass('punch');
setTimeout(function() { $ken.removeClass('punch'); }, 150);
};
var kick = function(){
$ken.addClass('kick');
setTimeout(function() { $ken.removeClass('kick'); }, 500);
};
var rkick = function(){
$ken.addClass('reversekick');
setTimeout(function() { $ken.removeClass('reversekick'); }, 500);
};
var tatsumaki = function(){
$ken.addClass('tatsumaki');
setTimeout(function() { $ken.addClass('down'); }, 1500);
setTimeout(function() { $ken.removeClass('tatsumaki down'); }, 2000);
};
var hadoken = function(){
$ken.addClass('hadoken');
setTimeout(function() { $ken.removeClass('hadoken'); }, 500);
setTimeout(function() {
var $fireball = $('<div/>', { class:'fireball' });
$fireball.appendTo($ken);
var isFireballColision = function(){
return $fireballPos.left + 75 > $(window).width() ? true : false;
};
var explodeIfColision = setInterval(function(){
$fireballPos = $fireball.offset();
//console.log('fireballInterval:',$fireballPos.left);
if (isFireballColision()) {
$fireball.addClass('explode').removeClass('moving').css('marginLeft','+=22px');
clearInterval(explodeIfColision);
setTimeout(function() { $fireball.remove(); }, 500);
}
}, 50);
setTimeout(function() { $fireball.addClass('moving'); }, 20);
setTimeout(function() {
$fireball.remove();
clearInterval(explodeIfColision);
}, 3020);
}, (250));
};
var shoryuken = function(){
$ken.addClass('shoryuken');
setTimeout(function() { $ken.addClass('down'); }, 500);
setTimeout(function() { $ken.removeClass('shoryuken down'); }, 1000);
};
var jump = function(){
$ken.addClass('jump');
setTimeout(function() { $ken.addClass('down'); }, 500);
setTimeout(function() {...