Testing occlusion

by Anton Bagayev

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	background-color: #000;
	margin: 0px;
	overflow: hidden;
}

JavaScript

// Demo of an object that is invisible, but still occludes other objects as if it were visible.

var mesh, renderer, scene, camera, controls;

init();
animate();

function init() {

	// info
	info = document.createElement( 'div' );
	info.style.position = 'absolute';
	info.style.top = '30px';
	info.style.width = '100%';
	info.style.textAlign = 'center';
	info.style.color = '#fff';
	info.style.fontWeight = 'bold';
	info.style.backgroundColor = 'transparent';
	info.style.zIndex = '1';
	info.style.fontFamily = 'Monospace';
	info.innerHTML = 'Drag mouse to rotate camera; scroll to zoom';
	document.body.appendChild( info );

	// renderer
	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

	// scene
	scene = new THREE.Scene();
	
	// camera
	camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
	camera.position.set( 15, 20, 30 );
	scene.add( camera );

	// controls
	controls = new THREE.OrbitControls( camera, renderer.domElement );
	controls.minDistance = 30;
	controls.maxDistance = 50;

	// ambient
	scene.add( new THREE.AmbientLight( 0x222222 ) );
	
	// light
	var light = new THREE.PointLight( 0xffffff, 1 );
	camera.add( light );

	// axes
	scene.add( new THREE.AxisHelper( 20 ) );

	// material
	var material = new THREE.MeshPhongMaterial();
  var material2 = new THREE.MeshPhongMaterial({transparent: true, opacity: 0.5, side: THREE.FrontSide});

	// mesh a
	var geometry = new THREE.PlaneGeometry( 10, 10, 4, 4 );
	mesh = new THREE.Mesh( geometry, material.clone() );
	mesh.material.color.set( 0xff0000 );
	mesh.renderOrder = 0; // <=================== new
	mesh.position.z = - 10;
	scene.add( mesh );
  
  var geometry = new THREE.BoxGeometry( 3, 3, 3 );
	mesh = new THREE.Mesh( geometry, material2.clone() );
	mesh.material.color.set( 0x0000ff );
	mesh.renderOrder = 0;
	mesh.position.z = 10;
	scene.add( mesh );

	// mesh b
	var geometry =...