Testing occlusion
by Anton Bagayev
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Demo of an object that is invisible, but still occludes other objects as if it were visible.
var mesh, renderer, scene, camera, controls;
init();
animate();
function init() {
// info
info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '30px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.style.color = '#fff';
info.style.fontWeight = 'bold';
info.style.backgroundColor = 'transparent';
info.style.zIndex = '1';
info.style.fontFamily = 'Monospace';
info.innerHTML = 'Drag mouse to rotate camera; scroll to zoom';
document.body.appendChild( info );
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 15, 20, 30 );
scene.add( camera );
// controls
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.minDistance = 30;
controls.maxDistance = 50;
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
var light = new THREE.PointLight( 0xffffff, 1 );
camera.add( light );
// axes
scene.add( new THREE.AxisHelper( 20 ) );
// material
var material = new THREE.MeshPhongMaterial();
var material2 = new THREE.MeshPhongMaterial({transparent: true, opacity: 0.5, side: THREE.FrontSide});
// mesh a
var geometry = new THREE.PlaneGeometry( 10, 10, 4, 4 );
mesh = new THREE.Mesh( geometry, material.clone() );
mesh.material.color.set( 0xff0000 );
mesh.renderOrder = 0; // <=================== new
mesh.position.z = - 10;
scene.add( mesh );
var geometry = new THREE.BoxGeometry( 3, 3, 3 );
mesh = new THREE.Mesh( geometry, material2.clone() );
mesh.material.color.set( 0x0000ff );
mesh.renderOrder = 0;
mesh.position.z = 10;
scene.add( mesh );
// mesh b
var geometry =...