JSFiddle - React, Tailwind, and code Playground
by A A
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer;
var mesh, pivot;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
var geometry = new THREE.PlaneGeometry( 0.2, 0.5, 0.2 );
var material = new THREE.MeshNormalMaterial();
var material2 = new THREE.MeshBasicMaterial({
color: 0xffff00
});
mesh = new THREE.Mesh( geometry, material );
mesh.position.set(0, -.25, 0);
scene.add( mesh );
var geo2 = geometry.clone();
geo2.rotateZ(THREE.Math.degToRad(90)); // ROTATE GEOMETRY SO IT'S IN THE CORRECT ORIENTATION
var mesh2 = new THREE.Mesh( geo2, material2 );
mesh2.position.set( 0, .25, 0 ); // MOVE THE GEOMOETRY UP BY HALF SO PIVOT IS AT THE BOTTOM OF THE GEO
mesh2.rotation.set(0, 0, Math.PI / 2);
mesh.add(mesh2);
pivot = new THREE.Group();
pivot.position.set( 0.0, 0, 0 ); // MOVE THE PIVOT BACK TO WORLD ORIGN
mesh.add( pivot ); // THIS ADDS THE PIVOT TO THE CENTRE OF THE GEOMOETRY, WHICH WAS THEN ADDING MESH2 IN THE WRONG PLACE
pivot.add( mesh2 );
// VISUALISE PIVOT
var pivotSphereGeo = new THREE.SphereGeometry( 0.01 );
var pivotSphere = new THREE.Mesh(pivotSphereGeo);
pivotSphere.position.set( 0,0,0 );
pivotSphere.position.z = 0.1;
scene.add( pivotSphere );
scene.add( new THREE.AxesHelper() );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
pivot.rotation.z += 0.01;
renderer.render( scene, camera );
}