<body style="margin:0;overflow:hidden"><p style="margin:50px">What's the difference between real happiness and simulated happiness?</p><canvas id="C" style="position:absolute;top:0;left:0"></canvas></body>
JavaScript
var W = C.width = innerWidth
var H = C.height = innerHeight
var T = C.getContext('2d')
function Gradient(colors){
this.colors = colors
}
Gradient.prototype.getColor = function(val){
val *= this.colors.length - 1
var c1 = this.colors[Math.floor(val)]
var c2 = this.colors[Math.ceil(val)]
var ratio = val % 1
var r = Math.round(c1[0] * (1 - ratio) + c2[0] * ratio)
var g = Math.round(c1[1] * (1 - ratio) + c2[1] * ratio)
var b = Math.round(c1[2] * (1 - ratio) + c2[2] * ratio)
return "rgb(" + r + "," + g + "," + b + ")"
}
var pet = {
x: W / 2,
y: H / 2,
speed: 0.05,
happy: 0.5,
rad: 30,
iterate: function(){
if (mouse.x){
var dx = mouse.x - this.x
var dy = mouse.y - this.y
this.x += dx * this.speed * this.happy
this.y += dy * this.speed * this.happy
if (dx * dx + dy * dy < this.rad * this.rad){
this.happy += (1 - this.happy) * 0.05
} else {
this.happy -= (1.01 - this.happy) * 0.01
}
this.happy = Math.min(1, Math.max(0, this.happy))
}
}
}
var colors = new Gradient([
[120,120,120], // gray
[255,255,0] // green
])
var mouse = {}
function loop(){
requestAnimationFrame(loop)
T.clearRect(0, 0, W, H)
T.save()
T.translate(pet.x, pet.y)
T.scale(pet.rad, pet.rad)
T.fillStyle = colors.getColor(pet.happy)
T.lineWidth = 2 / pet.rad
T.beginPath()
T.arc(0, 0, 1, 0, 2 * Math.PI)
T.fill()
var eyeHalfDist = 0.5
var eyeMiddleY = (pet.happy * 2 - 1) * -0.1
var eyeHalfWidth = 0.15
T.save()
T.translate(-eyeHalfDist, 0)
T.moveTo(-eyeHalfWidth, 0)
T.quadraticCurveTo(0, eyeMiddleY, eyeHalfWidth, 0)
T.restore()
T.save()
T.translate(eyeHalfDist, 0)
T.moveTo(-eyeHalfWidth, 0)
T.quadraticCurveTo(0, eyeMiddleY, eyeHalfWidth, 0)
T.restore()
var mouthEdgeY = 0.6 - 0.3 * pet.happy
T.moveTo(-0.5, mouthEdgeY)
T.quadraticCurveTo(0, pet.happy *...
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