JSFiddle - React, Tailwind, and code Playground
by andrewarnier
HTML
<svg width="960" height="960"></svg>
<script src="//d3js.org/d3.v4.js"></script>
<script src="//d3js.org/topojson.v1.min.js"></script>
CSS
.stroke {
fill: none;
stroke: #000;
stroke-width: 3px;
}
.fill {
fill: #fff;
}
.graticule {
fill: none;
stroke: #777;
stroke-width: 0.5px;
stroke-opacity: 0.5;
}
.land {
fill: #222;
}
.boundary {
fill: none;
stroke: #fff;
stroke-width: 0.5px;
}
JavaScript
var svg = d3.select("svg"),
width = +svg.attr("width"),
height = +svg.attr("height");
var projection = d3.geoMercator()
.scale((width - 3) / (2 * Math.PI))
.translate([width / 2, height / 2]);
var path = d3.geoPath()
.projection(projection);
var graticule = d3.geoGraticule();
svg.append("defs").append("path")
.datum({
type: "Sphere"
})
.attr("id", "sphere")
.attr("d", path);
svg.append("use")
.attr("class", "stroke")
.attr("xlink:href", "#sphere");
svg.append("use")
.attr("class", "fill")
.attr("xlink:href", "#sphere");
svg.append("path")
.datum(graticule)
.attr("class", "graticule")
.attr("d", path);
d3.json("https://rawgit.com/d3/d3-geo/master/test/data/world-50m.json", function(error, world) {
if (error) throw error;
svg.insert("path", ".graticule")
.datum(topojson.feature(world, world.objects.land))
.attr("class", "land")
.attr("d", path);
svg.insert("path", ".graticule")
.datum(topojson.mesh(world, world.objects.countries, function(a, b) {
return a !== b;
}))
.attr("class", "boundary")
.attr("d", path);
var coordinates = [
projection([-74, 40]), // new york
projection([37, 55]) // moscow
];
var line = svg.append("path")
.datum(coordinates)
.attr("d", function(c) {
var d = {
source: c[0],
target: c[1]
};
var dx = d.target[0] - d.source[0],
dy = d.target[1] - d.source[1],
dr = Math.sqrt(dx * dx + dy * dy);
return "M" + d.source[0] + "," + d.source[1] + "A" + dr + "," + dr +
" 0 0,1 " + d.target[0] + "," + d.target[1];
})
.style("stroke", "steelblue")
.style("stroke-width", 5)
.style("fill", "none")
.transition()
.duration(5000)
.attrTween("stroke-dasharray", function() {
var len = this.getTotalLength();
return function(t) {
...