Cursor Trail (fairy dust)
by Angelica
HTML
<div class="page">
<b><a href="https://github.com/tholman/90s-cursor-effects" target="_blank">90's cursor effects collection</a></b><br>
- Fairy Dust
</div>
CSS
* {
scroll-behavior: smooth !important; cursor: url('https://angelicas.site/images/cursor-cookie3.png'),auto !important;
}
a, span.link{
font-weight: bold;
text-decoration: none;
transition: all .5s ease-in-out;
}
a:hover, label:hover, a img:hover, button:hover, button img:hover{
cursor: url('https://angelicas.site/images/cursor-cookie5.png'),auto !important;
text-decoration: none;
}
JavaScript
/*!
* Fairy Dust Cursor.js
* - 90's cursors collection
* -- https://github.com/tholman/90s-cursor-effects
* -- https://codepen.io/tholman/full/jWmZxZ/
*/
(function fairyDustCursor() {
var possibleColors = ["#fd7ab0", "#fa8085", "#fd9d7c", "#fbd97d", "#a3d963", "#2ec7d6", "#9c70cc"]
var width = window.innerWidth;
var height = window.innerHeight;
var cursor = {x: width/2, y: width/2};
var particles = [];
function init() {
bindEvents();
loop();
}
// Bind events that are needed
function bindEvents() {
document.addEventListener('mousemove', onMouseMove);
document.addEventListener('touchmove', onTouchMove);
document.addEventListener('touchstart', onTouchMove);
window.addEventListener('resize', onWindowResize);
}
function onWindowResize(e) {
width = window.innerWidth;
height = window.innerHeight;
}
function onTouchMove(e) {
if( e.touches.length > 0 ) {
for( var i = 0; i < e.touches.length; i++ ) {
addParticle( e.touches[i].clientX, e.touches[i].clientY, possibleColors[Math.floor(Math.random()*possibleColors.length)]);
}
}
}
function onMouseMove(e) {
cursor.x = e.clientX;
cursor.y = e.clientY;
addParticle( cursor.x, cursor.y, possibleColors[Math.floor(Math.random()*possibleColors.length)]);
}
function addParticle(x, y, color) {
var particle = new Particle();
particle.init(x, y, color);
particles.push(particle);
}
function updateParticles() {
// Updated
for( var i = 0; i < particles.length; i++ ) {
particles[i].update();
}
// Remove dead particles
for( var i = particles.length -1; i >= 0; i-- ) {
if( particles[i].lifeSpan < 0 ) {
particles[i].die();
particles.splice(i, 1);
}
}
}
function loop() {
requestAnimationFrame(loop);
updateParticles();
}
/**
* Particles
*/
function Particle() {
this.character...