GeoPan
by amitlzkpa
HTML
<script src="https://cdn.jsdelivr.net/npm/three@0.132/build/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.132/examples/js/controls/OrbitControls.js"></script>
CSS
body {
margin: 0px;
}
JavaScript
// Simple three.js example
// https://www.jsdelivr.com/package/npm/three
let renderer, scene, camera, controls;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 200, 200, 200 );
controls = new THREE.OrbitControls( camera, renderer.domElement );
scene.add( new THREE.AmbientLight( 0x222222 ) );
let light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 200, 200, 0 );
scene.add( light );
scene.add( new THREE.AxesHelper( 20 ) );
document.addEventListener('mousedown', onMouseDown, false);
window.addEventListener( 'resize', onWindowResize, false );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
function onWindowResize(){
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
// --------------------------------------
let sphere;
let defaultCamPos;
let defaultCamRot;
function setup() {
let imgPath = 'https://upload.wikimedia.org/wikipedia/commons/thumb/8/83/Equirectangular_projection_SW.jpg/1024px-Equirectangular_projection_SW.jpg';
let geometry = new THREE.SphereGeometry( 100, 64, 64 );
let texture = new THREE.TextureLoader().load( imgPath );
let material = new THREE.MeshBasicMaterial( {
color: 0xffffff,
map: texture
} );
sphere = new THREE.Mesh( geometry, material );
scene.add( sphere );
defaultCamPos = camera.position.clone();
defaultCamRot = camera.rotation.clone();
}
function onMouseDown(e) {
// avoid unexpected triggers
if(!e) return;
let mousePosition = new THREE.Vector3(0, 0, 0.5);
mousePosition.x = 2 *...