Serpinski Icosahedron_01
by amitlzkpa
HTML
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.js"></script>
CSS
body {
margin: 0px;
}
JavaScript
// Simple three.js example
// https://www.jsdelivr.com/package/npm/three
let renderer, scene, camera, controls;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100000000 );
camera.position.set( 800, 800, 800 );
controls = new THREE.OrbitControls( camera, renderer.domElement );
scene.add( new THREE.AmbientLight( 0x222222 ) );
let light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 20, 20, 0 );
scene.add( light );
scene.add( new THREE.AxesHelper( 20 ) );
document.addEventListener('keypress', onKeyPress, true);
window.addEventListener( 'resize', onWindowResize, false );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
function onWindowResize(){
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
// --------------------------------------
function getRandomInt(max) {
return Math.floor(Math.random() * Math.floor(max));
}
function getPointInBetweenByT(a, b, t=0.5) {
let pp = new THREE.Vector3((a.x+b.x) * t, (a.y+b.y) * t, (a.z+b.z) * t);
return pp;
}
// --------------------------------------
let shape = [
new THREE.Vector3(0, 600, 970.82),
new THREE.Vector3(0, 600, -970.82),
new THREE.Vector3(0, -600, -970.82),
new THREE.Vector3(0, -600, 970.82),
new THREE.Vector3(600, 970.82, 0),
new THREE.Vector3(600, -970.82, 0),
new THREE.Vector3(-600, -970.82, 0),
new THREE.Vector3(-600, 970.82, 0),
new THREE.Vector3(970.82, 0, 600),
new THREE.Vector3(970.82, 0, -600),
new THREE.Vector3(-970.82, ...