Cursor Seek
by amitlzkpa
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/110/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
margin: 0px;
}
JavaScript
// Simple three.js example
let renderer, scene, camera, controls;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(
-(window.innerWidth/2), window.innerWidth/2,
window.innerHeight/2, -(window.innerHeight/2),
1, 1000);
camera.position.set( 0, 20, 0 );
camera.lookAt(new THREE.Vector3());
//controls = new THREE.OrbitControls( camera, renderer.domElement );
scene.add( new THREE.AmbientLight( 0x222222 ) );
let light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 20, 20, 0 );
scene.add( light );
scene.add( new THREE.AxesHelper( 20 ) );
document.addEventListener('mousemove', onMouseMove, true);
window.addEventListener( 'resize', onWindowResize, false );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
function onWindowResize(){
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
// --------------------------------------
// Cone
var geometry = new THREE.ConeGeometry( 10, 40, 32 );
var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
var cone = new THREE.Mesh( geometry, material );
cone.rotateX(Math.PI/2);
scene.add(cone);
// 3D cursor
geometry = new THREE.SphereGeometry( 10, 32, 32 );
material = new THREE.MeshBasicMaterial( {color: 0xff0000} );
var sphere = new THREE.Mesh( geometry, material );
scene.add( sphere );
// callback for mouse movement
function onMouseMove(e) {
// calculate point below mouse cursor in 3d space
var mousePos = new THREE.Vector3();
mousePos.set(
(e.clientX/window.innerWidth)*2 - 1,
-(e.clientY/window.innerHeight)*2 + 1,
0);
...