JSFiddle - React, Tailwind, and code Playground
by amfy10
HTML
<body>
<script src="http://d3js.org/d3.v3.min.js"></script>
<script src="http://d3js.org/d3.geom.contour.v0.min.js"></script>
CSS
.axis text {
font: 10px sans-serif;
}
.axis path,
.axis line {
fill: none;
stroke: #000;
shape-rendering: crispEdges;
}
.axis path {
display: none;
}
.isoline {
fill: none;
}
JavaScript
var margin = {top: 20, right: 20, bottom: 30, left: 30},
width = 960 - margin.left - margin.right,
height = 500 - margin.top - margin.bottom;
var x = d3.scale.linear()
.range([0, width]);
var y = d3.scale.linear()
.range([height, 0]);
var color = d3.scale.linear()
.domain([95, 135,155,195])
.range(["green","yellow", "yellow","red"])
.interpolate(d3.interpolateRgb);
var xAxis = d3.svg.axis()
.scale(x)
.orient("bottom")
.ticks(20);
var yAxis = d3.svg.axis()
.scale(y)
.orient("left");
var svg = d3.select("body").append("svg")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.top + margin.bottom)
.append("g")
.attr("transform", "translate(" + margin.left + "," + margin.top + ")");
console.log(svg.style("width"));
d3.json("https://gist.githubusercontent.com/mbostock/4241134/raw/2396364632e6349d85f43078e368bdc17d59e39f/readme-heatmap.json", function(error, heatmap) {
var dx = heatmap[0].length,
dy = heatmap.length;
x.domain([0, dx]);
y.domain([0, dy]);
datarange = d3.extent(d3.merge(heatmap));
domains = d3.scale.ordinal().domain(d3.range(200))
.rangePoints(datarange, 0).range();
svg.selectAll(".isoline")
.data(domains.map(isoline))
.enter().append("path")
.datum(function(d) { return d3.geom.contour(d).map(transform); })
.attr("class", "isoline")
.attr("d", function(d) { return "M" + d.join("L") + "Z"; })
.style("fill", function(d, i) { return color(domains[i]); });
svg.append("g")
.attr("class", "x axis")
.attr("transform", "translate(0," + height + ")")
.call(xAxis);
svg.append("g")
.attr("class", "y axis")
.call(yAxis);
var zoomer = d3.behavior.zoom().on("zoom", zoom);
svg.call(zoomer);
var currentscale = 1;
function isoline(min) {
return function(x, y) {
return x >= 0 && y >= 0 && x < dx && y < dy && heatmap[y][x] >= min;
};
}
...