JSFiddle - React, Tailwind, and code Playground
by alexcat
HTML
<script src="https://d3js.org/d3.v3.min.js"></script>
<svg width="600" height="600">
<circle cx="300" cy="300" r="150" fill="green"></circle>
<circle id="circle1" cx="450" cy="300" r="20" fill="red"></circle>
</svg>
JavaScript
var svg = d3.select('svg');
makeDraggable();
function makeDraggable () {
var drag = d3.behavior.drag().on("drag", circleMoving);
d3.select("#circle1").call(drag);
}
function circleMoving () {
var coords = d3.mouse(this);
var coordX = coords[0];
var coordY = coords[1];
var mainSheduleX = 300;
var mainSheduleY = 300;
var mainSheduleRadius = 150;
var hypotenuse = Math.sqrt((coordX - mainSheduleX) * (coordX - mainSheduleX) + (coordY - mainSheduleY) * (coordY - mainSheduleY));
var cosf = (coordX - mainSheduleX) / hypotenuse;
var sinf = (coordY - mainSheduleY) / hypotenuse;
var drag = d3.behavior.drag()
.on("drag", circleMoving);
var newX = mainSheduleRadius * cosf + parseInt(mainSheduleX);
var newY = (mainSheduleRadius * sinf + parseInt(mainSheduleY));
d3.select(this)
.attr('cx', newX)
.attr('cy', newY);
var startAngle = 60 * (Math.PI / 180);
var endAngle = Math.atan2(newY - mainSheduleY, newX - mainSheduleX) + Math.PI / 2;
if (endAngle < startAngle) {
endAngle += 2 * Math.PI;
}
drawArcs(startAngle, endAngle);
}
function drawArcs(startAngle, endAngle) {
d3.select("#line").remove();
var node = svg.node();
var arc = d3.svg.arc()
.innerRadius(150-5)
.outerRadius(150)
.startAngle(startAngle) //converting from degs to radians
.endAngle(endAngle); //just radians
svg
.append("path")
.attr("id", "line")
.attr("d", arc)
...